dinoboy123 1 Posted February 7, 2013 I have been using wilbur to generate xyz files for my arma 2 maps, however 8 out of the 9 maps that i have put in game have horrible issues with surface detection. It seems that the layers I see in game are placed 5 meters in front of where the actual surface is, so that when i walk up one side of the hill, i float in the air, and on the other side, i sink in. My only theory is that perhaps visitor is placing the xyz maps incorrectly in the editing grid ( see last pic) or my dimensions for sattelite grid and/or terrain cell sizes are causing issues. Any ideas / alternatives are much appreciated!!! -Andrew Here are some pics to better show my problem.. http://i1308.photobucket.com/albums/s612/andrew_voorhees32/ArmA2OA2013-02-0623-15-13-48_zpsb0b3209b.png http://i1308.photobucket.com/albums/s612/andrew_voorhees32/ArmA2OA2013-02-0623-15-06-02_zpsa08bfc14.png http://i1308.photobucket.com/albums/s612/andrew_voorhees32/ArmA2OA2013-02-0623-13-35-74_zps6203affb.png http://i1308.photobucket.com/albums/s612/andrew_voorhees32/mapissues_zps223e1b53.png In the last image, the map seems to be slightly shifted to the right and a little upwards from the x and y axis corner ---------- Post added at 05:46 ---------- Previous post was at 04:38 ---------- i think i figured it out, realized i didnt change the image size pixels for my larger map, and it seems to be working now Share this post Link to post Share on other sites
m1lkm8n 411 Posted February 16, 2013 I tried Wilbur but it seemed outdated. Try l3dt. It's got a free version and is really awesome program for creating lands and you can still export an xyz Share this post Link to post Share on other sites
jakerod 254 Posted February 21, 2013 Did you happen to make your terrain have a smaller terrain cell size after you had already established it? Share this post Link to post Share on other sites