icewindo 29 Posted February 1, 2013 Does anybody have insight or ideas on how to create a new custom gesture? Sadly there is 0.0% documentation about this aspect and the gesture files itself are binarized. I know how to create custom dynamic + static RTMs now but of gestures I have no idea. This is what I gathered so far: CfgGestures is similar to States, it holds the bone-masked or layered animations introduced in ArmAII. Welcome to reloading-while-running. ( http://community.bistudio.com/wiki/CfgMoves_Config_Reference ) That's the only documentation I could find. Yay. I then went through the classes and found a gesture definition. class GestureAttackStand: Default{ rightHandIKCurve[] = {0,1,0.05,0,0.95,0,1,1}; file = "\ca\Anims\Characters\data\Anim\Sdr\gst\GestureAttack.rtm"; looped = 0; speed = 0.5; mask = "rightHand";}; The mask entry "rightHand" is then linked to blendAnims which defines how much the other parts should be affected by the gesture? (this is evidenced by the Dayz mod where a new gesture + blendanim is created). class BlendAnims{rightHand[] = {"RightShoulder",0.3,"RightArm",1,"RightArmRoll",1,"RightForeArm",1,"RightForeArmRoll",1,"RightHand",1,"RightHandRing",1,"RightHandPinky1",1,"RightHandPinky2",1,"RightHandPinky3",1,"RightHandRing1",1,"RightHandRing2",1,"RightHandRing3",1,"RightHandMiddle1",1,"RightHandMiddle2",1,"RightHandMiddle3",1,"RightHandIndex1",1,"RightHandIndex2",1,"RightHandIndex3",1,"RightHandThumb1",1,"RightHandThumb2",1,"RightHandThumb3",1}; } What I do not understand now: - How do you setup the gesture rtm itself? Can you animate it like a normal animation and then all the parts which are not mentioned in the linked BlendAnim will use the regular animation and all other parts the new gesture anim? - Or do only need to animate the parts that should be affected by the gesture and leave the other unaffected parts at the default posture? - Or should the other parts not be referenced in the rtm at all? (Or am I all wrong about this) Thanks for any ideas, I'm abit at a loss here. Share this post Link to post Share on other sites
Sealife 22 Posted February 1, 2013 hey mate once again apologies for vague info , as I said b4 I don't have old pc with bis stuff now :( I did some test and spoke in this thread maybe it adds a little help http://forums.bistudio.com/showthread.php?92505-ArmA2-Point!-(as-in-quot-hey-you-go-there-quot-*point*)&p=2226614#post2226614 Share this post Link to post Share on other sites
icewindo 29 Posted February 2, 2013 Thanks Thromp, I'll have a look at that and try some stuff out. I just love stuff that's documentated in such a detail when you need it . I wouldn't even need documentation though, a lone unbinarized BIS gesture rtm would be all I need. Share this post Link to post Share on other sites