Graz 1 Posted January 30, 2013 I've been hoping to add NVG to an Eotech Scope. Using visionMode[] = {"Normal","NVG"}; works, but it illuminates the whole screen. Does anyone know how to make is so the holo scope is the only thing displayed in NVG? A visual (shoddy MS paint) representation is changing this http://imageshack.us/a/img43/9204/arma2oa2013013017275053.jpg Into this http://imageshack.us/a/img405/6953/arma2oa2013013017274459.jpg I've no idea where to start so any help would be geatly appreciated. Share this post Link to post Share on other sites
R0adki11 3949 Posted January 30, 2013 Perhaps have a look how the TWS sights are configured, they may help you. Share this post Link to post Share on other sites
Graz 1 Posted January 31, 2013 I'm not seeing anything that answers the question in there: class SCAR_H_STD_TWS_SD : SCAR_H_LNG_Sniper_SD { scope = public; model = "\Ca\weapons_E\SCAR\mk17_std_tws_sup_grip"; modelOptics = "\Ca\weapons_E\LWTS_optic.p3d"; opticsPPEffects[] = {}; visionMode[] = {"Ti"}; thermalMode[] = {0, 1}; opticsZoomMin = 0.1606; opticsZoomMax = 0.1606; opticsZoomInit = 0.1606; distanceZoomMin = 100; distanceZoomMax = 100; dexterity = 1.68; displayName = $STR_EP1_DN_SCAR_H_STD_TWS_SD; picture = "\Ca\weapons_E\data\icons\mk17_std_tws_sup_grip_CA.paa"; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; irDistance = 100; class OpticsModes : OpticsModes { class StepScope : StepScope { opticsPPEffects[] = {}; opticsZoomMin = 0.1606; opticsZoomMax = 0.1606; opticsZoomInit = 0.1606; memoryPointCamera = "eye"; distanceZoomMin = 100; distanceZoomMax = 100; visionMode[] = {"Ti"}; thermalMode[] = {0, 1}; }; };[/Code]It's interesting that it uses the StepScope, I'm not sure what that is O.o Share this post Link to post Share on other sites
slatts 1978 Posted January 31, 2013 Would take a bit of trickery. You can't give (from what I know) non scoped optics NVG option. I would suggest taking a picture of the holo sight as it is now and turn that into a scope with 0 zoom and transparent edges (I.E what would be black is transparent.) Then you could add the Mode {NVG} option. Will take some work and tricky. Share this post Link to post Share on other sites
Graz 1 Posted January 31, 2013 Actually it's just the scope used in the SCAR sniper above: class StepScope { opticsID = 1; useModelOptics = 1; opticsPPEffects[] = {"OpticsCHAbera1", "OpticsBlur1"}; opticsZoomMin = 0.087666; opticsZoomMax = 0.035972; opticsZoomInit = 0.087666; memoryPointCamera = "eye"; opticsFlare = true; opticsDisablePeripherialVision = true; distanceZoomMin = 100; distanceZoomMax = 100; cameraDir = ""; visionMode[] = {"Normal"}; discreteDistance[] = {50, 100, 200, 300}; discreteDistanceInitIndex = 1; }; }; I'm not seeing which part limits the vision to the scope or sets the Scope to only show NVG. :( Share this post Link to post Share on other sites
slatts 1978 Posted January 31, 2013 visionMode[] = {"NVG"}; That's NV only ;) Share this post Link to post Share on other sites
Graz 1 Posted January 31, 2013 Would take a bit of trickery. You can't give (from what I know) non scoped optics NVG option. I would suggest taking a picture of the holo sight as it is now and turn that into a scope with 0 zoom and transparent edges (I.E what would be black is transparent.)Then you could add the Mode {NVG} option. Will take some work and tricky. That's not a bad idea, it would require a significant rework. Would it be easier to just have the holo as NVG and everything else outside as black? How would I go about doing that. Share this post Link to post Share on other sites