meshcarver 12 Posted January 27, 2013 (edited) Hi, I'm getting some weird issues with seemingly perfect geometry- as they were created as primitives in 3D app, so they cannot be out of line..? O2 is saying they're either non-convexity or non-closed... The only thing I can think, is even after breaking welds, they're still thinking they're the same geometry piece..? Does anyone have any experience of this please as it's wrecking my head- so many little finicky things to get through..!!! ARGGHhh..! cheers, Marc UPDATE: Jeez- O2 is mad... depending on how many times you hit BREAK WELDS, it fixes the problem..? Is that programme organic or something..? :mad: Edited January 27, 2013 by meanmachine1 Share this post Link to post Share on other sites
ProfTournesol 956 Posted January 27, 2013 Is that programme organic or something..? :mad: Yep, the Spanel brothers are hidden in the matrix :cylon: Share this post Link to post Share on other sites
meshcarver 12 Posted February 4, 2013 Could someone elaborate on this please. Hitting break welds once doesnt fix it. Hitting it again does... Is this a bug? Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 5, 2013 Many things can break non-closed and non-convexity Double sided faces, shared points, hidden faces When this happens to me and I've wasted hours searching, I simple delete all faces, merge all near points ..... then start adding faces again. Share this post Link to post Share on other sites
meshcarver 12 Posted February 5, 2013 (edited) Aye, i thought the shared points came into play here... Is a bit of a pain as i have to micro move some verts to get it to work, hopefully that wont cause probs futher down the line. Its like its punishing you for being accurate lol. Actually, mentioning moving shared vert positions, is it best to overlap them, or slightly move them away from each other please? Edited February 5, 2013 by meanmachine1 Share this post Link to post Share on other sites
max power 21 Posted February 5, 2013 Yeah, make sure you don't have optimize verts ticked when you're importing your geolod (or any other thing, imo). Whether they overlap or not I don't think matters. Share this post Link to post Share on other sites
meshcarver 12 Posted February 5, 2013 Ahhh... Cheers max, thats solid advice. Share this post Link to post Share on other sites