meshcarver 12 Posted January 24, 2013 Hi guys, Sorry for such a fundamentally newbie question, but I still don't understand the working of the Master Scale box upon importing an OBJ file? I work in 3D app in meters, and when I export then import to O2, my Master Scale is set to "0:01". Is this correct? Obviously I want the model to remain EXACTLY as it was in the 3D app, but don't know if this setting makes it scale a tiny bit, like 1cm bigger or smaller..? Is what this setting is for, is to show the grid at a certain setting, rather than it "re-scaling" the imported object? Please could someone let me know what is happening upon importing with this set at 0:01. Thanks chaps, Marc Share this post Link to post Share on other sites
abs 2 Posted January 24, 2013 Why would you do it that way? I've had no problem importing my 3ds file with a scale of 1:1. No zeroes. Abs Share this post Link to post Share on other sites
meshcarver 12 Posted January 24, 2013 I read in a tutorial somewhere (God knows now-I've read literally thousands lol...) that it should be set so. Could you tell me the implications of this anyway, rather than just why would I do it that way? That's why I'm asking mate- I'm not being funny at all, but damn, it's tough to get some straight answers sometimes... Are you saying I should set it to 1:1 Abs? Share this post Link to post Share on other sites
Sealife 22 Posted January 24, 2013 Hmm the answer is in your question , you work in meters , you know original size , import to O2 , measure the object In O2 if wrong adjust master scale accordingly ? Share this post Link to post Share on other sites
PuFu 4600 Posted January 24, 2013 (edited) Have you verified if you working units are in meters. AFAIK, maya doesn't have Max's systems units to worry about anyways. Best way to check it is to export a 1x1x1 m cube from maya and see if it brings a 1x1x1m in o2. Indeed, the ratio should be 1:1 on your import. But i guess the default import is 0.01 since most eu users use centimeters, and maya default units is also centimeters, and not meters. just tested: a 1x1x1 m cube with meters working units in maya translates to a 1x1x1m cube in O2. PS: you really should calm yourself down a bit. While it is ok you create a new thread for each problem you have, this particular thread is non-issue, and you could have dealt with it just like i did, and it actually took me less than this very reply here. Edited January 24, 2013 by PuFu Share this post Link to post Share on other sites