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madrussian

Quick CfgWeapons question

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Anyone know which value in CfgWeapons makes weapons such as the M1A1's "SmokeLauncher" not visible/accessible to the player? (There is an invisible "Smokelauncher" weapon in the commander turret along with the M2.)

Seems like showToPlayer would govern this, however "SmokeLauncher" has a showToPlayer value of 1... as do all the M1A1's other (visible) weapons.

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Thanks for that Gnat. I plan on checking to see if "simulation" is indeed the common element between weapons the player does not see, like smoke launchers and flare launchers.

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