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War_Duck

Help with boats

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Does anyone have some kind of oar script, or something to make boats move without the engine on? I'm trying to make a mission where the player is deployed by boat and have to stealthly neutralize the island. It happens that every time I arrive at the beach, the AI is already on danger mode because they heard the engine.

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Guess you could use setVelocity but I think it would be easier to spawn the enemy when the player has reached the beach

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Yes old school fast dirty and simple place a civilian in a boat. Order your guys to get into the boat and then take control of the boat opfor will see you as a civ only when you get out of the boat will they react red mode. This is a old way since OFP days lol. Let me know if it still works .

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cuel, setVelocity won't work because the boat is controled by a player. Spawn the enemies when the player has reached the beach would be complicated..

AVIBIRD 1, that won't work too. It's a multiplayer mission, all the passengers must be blufor and playable.

But thanks for the answers guys!

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What about setcaptive true while in the boat or until the boat opens fire.

{_x setcaptive true} FOREACH crew boat; null=[] spawn {waituntil {count crew boat == 0}; sleep 4;{_x setcaptive false} FOREACH units  mygrp };
boat addEventHandler ["fired", {{_x setcaptive false} FOREACH units mygrp  } ];

Seems to work in SP for MP you will need to change "fired" to "MPfired" I think.

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