jordan3878 1 Posted January 8, 2013 I'm having problems on setting the type of face on the AI. I've tried doing this with the description.ext didn't work and tried in the initialization line. I don't really use the description.ext but when I tried and put the name, face type etc it still didn't show even when I put setidentity in the initialization line. I've also tried putting, unit1 setFace "face09_baf"; they both didn't work. But the strange thing is that, it works on my characters but not on the Ai is there something I'm doing wrong? or missing a part of the code? Thanks, jordan3878 Share this post Link to post Share on other sites
jordan3878 1 Posted January 9, 2013 Anyone? The the face code works on me but not the Ai? Share this post Link to post Share on other sites
froggyluv 2136 Posted January 9, 2013 I haven't messed with this in a long time but how about posting your Description.ext here in a spoiler? Share this post Link to post Share on other sites
jordan3878 1 Posted January 11, 2013 class CfgIdentities { class unit1 { name = "Jonas Muhar"; face = "Face20"; glasses = "None"; speaker = "Male01EN"; pitch = 1.1; }; }; Share this post Link to post Share on other sites
Tonci87 163 Posted January 11, 2013 Is is possible to set a specific type of glasses through the init line? Share this post Link to post Share on other sites
jordan3878 1 Posted January 11, 2013 Yes you can, I've seen it before. use this video to help you but it hasn't worked for my problem, but give it a try. Share this post Link to post Share on other sites
jordan3878 1 Posted January 14, 2013 (edited) I have fixed it. It was CBA_A2/OA addon that was causing the scripts to not work, but thanks for all of your help! Edited January 14, 2013 by jordan3878 Share this post Link to post Share on other sites