meshcarver 12 Posted January 6, 2013 Hi, I can't work this one out... Does the top floor of a ladder have to be a certain height for the player to get off, or can it be literally any height..? Or is it in increments etc..? For purposes of animations and practical things..? Thanks guys, Marc Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 7, 2013 The animation is set in stone, the character climbs or descends at a fixed rate, from whatever the beginning point is until the end point is reached. The start and end of a ladder are just memory points placed in the model (that has 1 or more ladders) In the addons config you simply tell the game engine what points you defined. One ladder ladders[] = { { "start", "end" } }; 5 ladders ladders[] = {{"start1","end1"},{"start3","end3"},{"start4","end4"},{"start5","end5"}}; Game doesn't care what you put between those points, visually or even Geometry. Share this post Link to post Share on other sites
meshcarver 12 Posted January 7, 2013 Ahh cool, so that must be why sometimes the player keeps animating past the top of the visual ladder mesh..? It looks a bit immersion breaking though..? Thanks Gnat..< Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 7, 2013 Yes, can be. The other problem can be the player gets off the top of ladder then falls to ground. This is because there's not enough "Land Contact" placed under his feet near the top of the ladder. Don't be afraid to place a land contact face that partially covers the "hole" the player climbed through. This face may partially stop the player actually (deliberately? ) falling though the open hole (or maybe throwing a grenade through the hole) but it's a small price to pay to avoid the frustrating problem of dying in game all the time when stepping off ladders. (happened a lot in ArmA1 from memory) Share this post Link to post Share on other sites
eggbeast 3684 Posted January 9, 2013 yeah I recall in A1 the stand animation kicked you backwards when you got off the ladder at the top, making you fall to your death quite a lot, you had to look straight ahead and down and push forwards to make sure you didn't go backwards. this meant you often ran off the end of narrow roofs! we use spawned ladders in evolution mission to climb onto whatever structure you can reach with the top of the ladder. if you can get the curved bars level with the roof lip you can walk off the ladder and the anim hops you up onto the roof. if the ladder is low and in the ground, you can still mount it then climb up out of the ground to climb up to the top and dismount as normal. Share this post Link to post Share on other sites