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[aps]gnat

Penetration FX and pass through damage in vehicles

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Apart from some glass FX, does the game engine allow penetration FX / pass through damage from projectiles ?

I understood the game allowed some "pass through" damage on things like sheet fences and some building walls and the like, using MATERIAL definitions.

Is the same available / been achieved for vehicle sides etc?

How is it done?

I ask because I'd like to see if I can work this for aircraft with canvas or light metal walls. Instead of a complicated GEOMETRY LOD.

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I think passthrough is an attribute of hitpoints that tells arma how much of the damage dealt to those hit locations is 'passed through' to the main structure. Something with 0 pass through would not pass any damage from the current hitpoint to the main structure, so it's useful for things like tyres. It's different than penetration materials, which are applied to the firegeoLOD. Something can pass damage to the main structure with or without penetrating the material.

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No sorry, not interested in damage to the vehicle (got that covered), I'm interested in passing direct damage to crew and cargo inside the vehicle.

Like shooting through a sheet fence to wound the guy on the other side.

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Then I guess you should create an appropriate firegeolod and assign thin materials rvmats to it so the bullets may penetrate it, I think.

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