[aps]gnat 28 Posted January 3, 2013 Apart from some glass FX, does the game engine allow penetration FX / pass through damage from projectiles ? I understood the game allowed some "pass through" damage on things like sheet fences and some building walls and the like, using MATERIAL definitions. Is the same available / been achieved for vehicle sides etc? How is it done? I ask because I'd like to see if I can work this for aircraft with canvas or light metal walls. Instead of a complicated GEOMETRY LOD. Share this post Link to post Share on other sites
max power 21 Posted January 3, 2013 I think passthrough is an attribute of hitpoints that tells arma how much of the damage dealt to those hit locations is 'passed through' to the main structure. Something with 0 pass through would not pass any damage from the current hitpoint to the main structure, so it's useful for things like tyres. It's different than penetration materials, which are applied to the firegeoLOD. Something can pass damage to the main structure with or without penetrating the material. Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 3, 2013 No sorry, not interested in damage to the vehicle (got that covered), I'm interested in passing direct damage to crew and cargo inside the vehicle. Like shooting through a sheet fence to wound the guy on the other side. Share this post Link to post Share on other sites
max power 21 Posted January 3, 2013 Then I guess you should create an appropriate firegeolod and assign thin materials rvmats to it so the bullets may penetrate it, I think. Share this post Link to post Share on other sites