vilas 477 Posted December 26, 2012 hi all i am looking is it possible and how to do it: - constant motion of movement of object i know there is source clocksecond, clockminute used for rotation of radars etc. but how can i do constant A to B and B to A movement (translation not rotation) i tried whole weekend to do it but i failed i don't know what to use and how to modelcfg such movement, cause it seems that clock source works only for rotating objects, but how about oil pumps, pumps, is the only possible variant is rotation of small degree and axis far far away ? and how about constant pulsing hide of section ? is it possible to loop hide ? (police lightbar or neon) Share this post Link to post Share on other sites
drunken officer 18 Posted December 26, 2012 (edited) I tried it a lot of times to "loop" a animation. It looks like, that "loop" DONT work, if the source = user Is source = wheeled, then it's working. I did it by an other way. I worked with hide / unhide. Set a animation "help" and set the hide / unhide value in the model.cfg With the help animation can you handle the class from the model.cfg Model.cfg sourceadress = "loop" and source = "default". I'm not at home, but i think this are the parameters. Check Wiki for possible source values. Edited December 26, 2012 by Drunken Officer Share this post Link to post Share on other sites
Sealife 22 Posted December 26, 2012 Direct is a constant source but I think it's only for land objects , wiki has info about it Minute and second would work however I think that might be land only too Share this post Link to post Share on other sites