MAVEN 1 Posted December 22, 2012 Is there a way to control 3D audio (say3D for example) radius in ArmA 2? I know that by raising file volume it will be heard further in-game, but I need to use a sound file that can be heard over 2-3 km with only single file being played on a single object, and it has to be somewhat loud yet still in 3D. Any help is appreciated. Share this post Link to post Share on other sites
Rhamka 10 Posted December 28, 2012 I've never moded audio, but why not a sound for the client, if Im not wrong weapons (it's an example) have a value that determines how much noisy they are (mgs are noisy for IAs) and this helps the IA determine where the player is, you could use such value if possible for whatever you want. Share this post Link to post Share on other sites
MAVEN 1 Posted December 28, 2012 Can you post an example script (Mod/Addon free)? Share this post Link to post Share on other sites
Rhamka 10 Posted December 30, 2012 Sorry, Im just wondering, as I told you I have never done anything with audio mods. You can check what I said in the config reference of weapons http://community.bistudio.com/wiki/CfgWeapons_Config_Reference, I've worked more with weapons modding, but there might be similar sound values for vehicles too http://community.bistudio.com/wiki/CfgVehicles_Config_Reference. I don't know what you pretend but this might help unless someone else has a better idea. I don't know what for you need it, a weapon, vehicle or anything else. Share this post Link to post Share on other sites
MAVEN 1 Posted December 31, 2012 No worries :) Thanks for the links, can be useful! Share this post Link to post Share on other sites