Sasuke 1 Posted December 19, 2012 Hey guys, Sasuke here! I've been working on a missions to disarm a nuke called 'Operation: Fallout' and had some pretty good animations put into it. Unfortunately i've just discovered you can't use intro's/outro's in a multiplayer game. This mission was for a Recon Training with a clan. I've worked out a way to set it so if you complete the mission before the nuke timer runs out, you're put in a boat with an AI driver, given some cool music, and you're driven away. If you fail, however, the nuke detonates and you're inevetably doomed. One other options, is that (And I won't spoil how) you get into a situation where you're surrounded. The perfect animation would be what plays at the end of Arma 2's Red Harvest "Bad" ending. Is this an animation, a cutscene or something else? And is it useable in my mission? Thanks. Regads, Sasuke. [sorry if posted in the wrong sections] ---------- Post added at 18:52 ---------- Previous post was at 18:39 ---------- Just thought I might add, is there a way to apply what I think is an SQS or SQF to a unit or object? Say, you go up to the SCUD, select from a drop down menu (Somehow using sqf/sqf for this part, advice would be welcome) 'Disarm' and your character plays the 'Fix Vehicle' animation, then 10 seconds later you're given the good ending. :D Share this post Link to post Share on other sites
Kristian 47 Posted December 19, 2012 I guess this should be in Mission Editing, but I'll tell you now: Everything you ask here, is fully possible. But the guys at Mission Editing board will be the ones to give you the "know-how" :) Share this post Link to post Share on other sites
froggyluv 2136 Posted December 20, 2012 Just thought I might add, is there a way to apply what I think is an SQS or SQF to a unit or object? Say, you go up to the SCUD, select from a drop down menu (Somehow using sqf/sqf for this part, advice would be welcome) 'Disarm' and your character plays the 'Fix Vehicle' animation, then 10 seconds later you're given the good ending. :D http://community.bistudio.com/wiki/addAction Share this post Link to post Share on other sites