alexboy 11 Posted December 8, 2012 I know the code is unit action ["inGameMenu", <target>] ; but I am using the B2A bomber, and i have tried this with other planes, Soldier1 action ["Open_the_bomb_bay", vehicle b2a] ; and placed this in a trigger but it doesnt work? i have tried this with other planes with bomb bays and it still doesnt work. am i typing in the information wrong or what? Share this post Link to post Share on other sites
buliwyf 4 Posted December 8, 2012 Nice idea... ;) But there are only these commands available with the action command. What you need is the animate command and the name of the bomb bay of the addon. Example: open: yourPlane animate ["ramp_bottom", 1] close: yourPlane animate ["ramp_bottom", 0] ;) Share this post Link to post Share on other sites