m1lkm8n 410 Posted November 27, 2012 Hello everyone. Here my issue. I'm currently using global mapper to take an xyz file of a small island off the coast Britain. When I try to import it into visitor3 it places the island at the lower left corner of the map with a massive amount of ocean to the north and east. How do I get the the island to be center on the map? This way I can cut down on the size of the map Thanks Share this post Link to post Share on other sites
Robster 11 Posted November 28, 2012 Welcome aboard! There are many ways to do what you want but first is first... as long as you are using GM you should adjust your island there... your projection only needs to include visible terrain since surrounding ocean can be drawn in-game, in other words, try to keep a minimal amount of surrounding water in your projection... this is the best approach to save some extra FPS later on... saludos! Share this post Link to post Share on other sites
dragonsyr 21 Posted November 28, 2012 (edited) Try L3DT........ you could load your GM xyz output into L3DT and visually set ranges and water levels in there export from L3DT as a new XYZ, set to your requirements, and take it from there... edit: Load your xyz file in L3dt and that you see there in Zaphyr 3d preview, is that you get in game. Edited November 28, 2012 by dragonsyr Share this post Link to post Share on other sites
m1lkm8n 410 Posted December 11, 2012 Thanks guys! Got it into visitor now. Working good! Share this post Link to post Share on other sites