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fihmany

Problam with equalModRequired

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When I am putting the equalModRequired to 1.

And run a server withe mien clan mods the server dosent give me an option to enter even if I have all of the mods in my preeset .

I bought the server fom hypernia if that help.

THX for helpers,

Yair

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Hi,

equalModRequired is really outdated and afaik not a useful setting anymore.

you can best use signature protection and make sure the missions have the correct required addons specified.

and otherwise use other kinds of scripted solutions to determine addon equality etc.

Goodluck!

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Hi,

equalModRequired is really outdated and afaik not a useful setting anymore.

you can best use signature protection and make sure the missions have the correct required addons specified.

and otherwise use other kinds of scripted solutions to determine addon equality etc.

Goodluck!

THX for the answer.

ok and one another question how I have to uplode the mods to the server? Just uplode the @MOD folder withe all the date the USERCONFIG and the Keys folder.

and then att all the mods to the Command Line Changer the mods like that: -mod=@CBA;@ACE;@ACEX;@CBA_A2;@CBA_OA;@ACRE;@JayArma2Lib_new;(just part of them)

and if you can give an example for the signature protection code and where I have to enter him

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If you use TC admin you can use FTP to upload your mods. Contact your provider for accurate FTP data ( IP:Port ).

Its very difficult to manage this way, I know cause I have server now which I control over TC admin only ( web panel ). You will have to upload all your mods over FTP in form as they are on your local PC, but without .rsync folders in case you're using Six Updater or PWS to download mods. You might possibly have problem with uploading exe files since most of these FTP server do not allow it, but not a big problem since ets say for example aceclippi.exe is not needed on the server anyway. ( and it doesnt work in MP anyway anymore ;))

Then use Command Line Changer and add just as you said -mod=@CBA;@CBA_A2;@CBA_OA;@ACE;@ACEX;@Jayarma2lib_new;@ACRE;@ACEX_RU;@ACEX_USNAVY;@ALLOTHERMODSAFTER

Signature protection is activated by editing one line in Server.cfg and it looks like this > verifySignatures=1; < use 1 at first, since not all addons have V2 singature and you might get into trouble using it, or try verifySignatures=2; and if you get any problems fall back to 1.

Off course to be able to enter server with certain mods you will have to add its server keys to serverroot\keys or simply that would be ftproot\keys.

Read this documentation to aid you setting up server.

http://community.bistudio.com/wiki/ArmA:_Server_configuration

http://community.bistudio.com/wiki/server.cfg

http://community.bistudio.com/wiki/basic.cfg

http://community.bistudio.com/wiki/Multiplayer_Server_Commands

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thank you very much for all of your the help

Edited by fihmany

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