ceeeb 147 Posted November 18, 2012 (edited) Hi all, I'm creating a mission script that automatically identifies the AI capabilities of all available weapons in the loaded config. For example, I can easily identify weapons that can be used against airborne targets the airLock value. Is there a similar config based test that can be used to identify AT weapons? I'm under the impression that AI decides on the fly by comparing hit value against potential targets armour, but just want to be sure. Thanks :) Edited November 18, 2012 by ceeeb Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 19, 2012 and "cost" is also a parameter the AI use. i.e. attack high value targets Share this post Link to post Share on other sites