robot 1 Posted November 16, 2012 I am trying to learn a basic level of model making, but I am stuck at a certain section and can't see what I am doing wrong. Mondkalbs text is in red The handy 3D-View Now you have to assemble all the faces together by hand. To do so, select at least three, maximum four vertices and hit "F6" once. The "Top"-View is the most helpful view to do this. When handling complex models, the 3D-View should be your first choice. When you have created all Faces, check the model for unwanted holes. To do so, go to "Structure" -> "Topology" -> "Find Non-Closed". If nothing red appears, everything is fine. But if something does appear red (selected), you'll have to redo this section and their surrounding faces. (Select the already red marked vertices, the next vertices around them. To add something to your selection, hit "Ctrl" while selecting. Now hit "D", and solve the problem with some "F6"-work.) Hitting "Shift + Ctrl" while selecting will remove the vertices in your mousebox from the current selection. Try messing around with these hotkeys while selecting things, to see what I mean. If everything went well, it should look like this: So mine looks like this: Mondkalbs Next: Have a look in Bulldozer. Click once with the LMB in any View to deselect the whole model, and switch to Bulldozer. While holding the RMB you can rotate the model in Bulldozer. Holding LMB will change the position of the camera. "W,A,D,S" will also change the camera's position, but I strongly recommend not to do this by keyboard, since some keys will trigger events in O2, which can be bad news when triggerd unintentionally. Especially the "W"-Key. Mondkalbs model looks like this: Mine is like this (quite different) But hey, what's that in bulldozer? One face of the doorframe is missing! But you definately remember creating it... And the lighting is also a bit... unfortunate. Solve the issiues with the following: Try to spot the missing face in your "3D-View". Those "Messy-Faces" are usually easy to spot while having the whole model selected. When you've found the bad three (or four) vertices, which add up to the missing face, select them (With the "Vertice Selection"-mode, and hit the Devil's Key No. 1: "W". This key Inverts the facing of this face. (odd sentence...) The "missing" face was always there, but facing simply in the wrong direction resulting in "nothing" to see. You can determine the facing of face by its blue lines coming form each vertice when having the face selected. And this is where I am stuck. "Try to spot the missing face in your "3D-View". Those "Messy-Faces" are usually easy to spot while having the whole model selected." How do I tell the "Messy-Faces". I can't work out what he means? Here is my model with everything selected: Hope someone can help and as I am dead keen to learn, but it feels like I am missing a vital step here. Share this post Link to post Share on other sites
smokedog3para 365 Posted November 17, 2012 (edited) looks like you have double sided faces and all you have to do is select vertices\ points on the left side front hit f6 and it will put a face on the hole ,you have do the same for top and all the missing faces on both sides Edited November 17, 2012 by SmokeDog3PARA Share this post Link to post Share on other sites
mondkalb 1087 Posted November 17, 2012 Admittedly not the best tutorial out there, but here's what seems to be wrong: You did not create faces on the surface of the wall (Basically where you would put wallpaper on) but created faces inside the wall. Maybe this is a better example to help you understand how this works: Run O2 and create a cube (There is a primitives generator somewhere in the top bar). Now select the entire cube and press "D". This will remove all faces but leaves the verticies. Now try to restore all six faces of the cube with the F6-Method and vertice-selector. Hopefully when done this will get you a better understanding of the logic behind faces and verticies. :) Share this post Link to post Share on other sites
robot 1 Posted November 17, 2012 Thanks Guys. Two mistakes made there, I can see how now.Will; try your exercise Mondkalb, thx! Share this post Link to post Share on other sites