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matteo1944

problems with materials

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Hy everyone,I'm new to ArmA,so please have some understanding....

I just tried to make my _NOHQ material file for arma1, but it does not work. It always says (in-game) this message: "...\us_soldier_nohq.paa" not found. Its because i dont know how to make vaild file that will work, i already created .rvmat files and i have no problems with it but with creating NOHQ files. Can someone show me exacly in detail how to make it ? I have program CrazyBump and NVIDIA's xNormal plugin for Photoshop ... and its all nice, but when i save it (with texview2) from us_soldier.tga into us_soldier_NOHQ.paa in game it does not work.

HELP!!!

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This is actual problem:

1. I use original BI Soldier's NOHQ texture and edit it.

http://imageshack.us/a/img10/4224/nohq1.png

2. I save it as .TGA 32bit with Alpha channels enabled.

3. I open it with Texview2, and save it as .paa format

4. I edit .rvmat file us_soldier_body.rvmat

http://imageshack.us/a/img607/5262/nohq3.png

5. Lets not talk about model parts, i know all about that. I renamed texture ways and these things.

6. When i Open my model in Mission Editor, it says "Cannot load texture "myaddon\us_soldier_NOHQ.paa"

-Name of addonfolder - myaddon

so can anyone tell me how to make _NOHQ file works ?

anyway here it is: http://uploading.com/files/get/8944a3bd/us_soldier_NOHQ.7z

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This isn't the problem but normal maps don't use information in the alpha channel. Encoding it as a 24 bit file is likely to give you better results and will result in a smaller file.

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Please could someone explain me what i did wrong with my nohq file during saving it ?

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I downloaded the .paa and tried it on a basic .rvmat and the texture loaded just fine. What does your .rvmat look like? does this work in buldozer? If it works in buldozer it should work in the game.

Also 3 things:

use .png format instead of .tga

don't use uppercase characters (nohq instead of NOHQ).

don't use texview2 to change the name of a file. it should be us_soldier_nohq.tga -> us_soldier_nohq.paa

Edited by Sakura_Chan

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