[aps]gnat 28 Posted October 22, 2012 This old chestnut, still kicking my butt http://forums.bistudio.com/showthread.php?66796-Self-Shadow-cutting-in-out Have a vehicle model that I just can't get the Shadow LOD(s) to cast a shadow on itself / on its own skin. properties lodnoshadow = 1 & class = vehicle in all LODs Super shaders in place Shadow lod casts perfect shadow on the ground Sharp edges and Triangulated Shadow lod I've simplified just to see it happen, but it wont. Seems to be the same as other vehicles that have no issues. Thoughts on why its resisting? ---------- Post added at 22:35 ---------- Previous post was at 22:18 ---------- *sigh* its always the last thing you try after spend hours and hours trying to fix, and you make a post ..... Seems fixed just by making sure I have a _CO file extension to the PAA ! Share this post Link to post Share on other sites
[aps]gnat 28 Posted October 23, 2012 Nope ! Wasn't that simple :( Added a few more bits, now I've lost the self shadow ......... Any ideas? Share this post Link to post Share on other sites
max power 21 Posted October 24, 2012 Gnat;2243538']properties lodnoshadow = 1 & class = vehicle in all LODs It would probably be best not to have lodnoshadow = 1 in the shadow LODs. I'm not saying you do, but it reads like you may. Also, I'm not sure exactly what class = vehicle does. If you don't either, I would remove it and see if something changes. I'm not sure if this is related, but I think a good avenue of investigation might be seeing what sections you've declared in your model.cfg. Share this post Link to post Share on other sites
[aps]gnat 28 Posted October 24, 2012 ARG! Found the problem ...... I was sort of close with the first answer. Turns out the PAA file format is the problem (not my model or converted textures) !! Took the PAA, saved as TGA, then converted back to a PAA with the default TexView2 settings ....... now I get shadow on itself. Thanks for the suggestions Max Share this post Link to post Share on other sites
max power 21 Posted October 24, 2012 Glad you got it working! Share this post Link to post Share on other sites