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enigma22133

say3D is not behaving in 3D

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I'm trying to get a unit to say a custom sound clip using say3d. But the sound plays at the same volume at all distances.

At first i thought perhaps say3D didn't work like I expected but I've been searching through other threads I think I must be doing something wrong.

The sound plays so i assume my description is fine.

But here is my description

class CfgSounds
{
// List of sounds (.ogg files without the .ogg extension)
sounds[] = {testsound,saytest};

	// Definition for each sound
	class testsound
	{
	name = "testsound"; // Name for mission editor
	sound[] = {\sound\testogg.ogg, 1, 1.0};
	titles[] = {};
	};

	// Definition for each sound
	class saytest
	{
	name = "saytest"; // Name for mission editor
	sound[] = {\sound\saytest.ogg, 1, 1.0};
	titles[] = {};
	};
};

I have the unit placed, and a trigger to activate it.

the trigger's onactivation is the following

talker1 say3D "saytest";

and i've tried

talker1 say3D ["saytest",1];

Yet, once that trigger is hit the volume remains constant and for all everywhere I go.

on a side note: I don't have a lip file yet, could that be the issue?

Thanks for any help

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Is your sound recorded in mono? 3D won't work if it's stereo.

There is also a third parameter you can add in your CfgSounds, which is the radius in which the sound can be heard.

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If you're sure the sound is actually a mono sound, you can try adjusting the volume (there is another way to do volumes), as if it's too loud you may need to go way out of its reach before it starts "spatializing" (?). Afaik the 2D/3D version only affects if the sound will also be played during intros (camera, not in control of avatar), so for normal tests say/say3D doesn't really matter.

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