Zachary 1 Posted October 13, 2012 Hi Guys, To make it easier to understand, i got a reference picture: http://i49.tinypic.com/n3vp5x.png (572 kB) Top left is a xroad from ARMA II, as you can see from the highlighted polys it is as if two roads are placed over one another and the engine then flattens this out and turns it into a crossroad, however when i attempted to create a new one (middle picture) i created one that was a little more "standard" in the fact that i can retexture the edges into crosswalks and the middle section into a generic asphault texture, rather than one where the road line just runs through the middle. The problem is that when in buldozer they look like the images on the far right. Top Right you can see the version imported into the existing XRoad model for another road piece. They are all exactly the same size so all the memory LOD points and roadway still match up. It seems like a corner of the road has succesfully shown itself, but the rest of it is skewed up and missing the other edges. All faces involved use the same texture. If i try editing the model to make sure it is all created with tris then it looks like the picture bottom right. Seems like no matter what i do, it wont remain the same as the original model and i cant figure out why the engine would "miss out" parts of my model. Am i missing something here? Share this post Link to post Share on other sites
[aps]gnat 28 Posted October 14, 2012 I dont understand .... it would take 2 minutes to fix in O2 ...... Share this post Link to post Share on other sites
Robster 11 Posted October 16, 2012 erm I do understand hahaha It seems to be obvious that uv needs an adjustment ... Share this post Link to post Share on other sites
max power 21 Posted October 16, 2012 While I agree the problem is in the UVs I don't see how joining those points will fix it. I think TOP should take a planar map from above and start from there. But I think probably the is he didn't export the texture coordinates. Share this post Link to post Share on other sites