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Hornet108

Does the enemy ever attack your carrier?

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So I have had some fun, and some frustration, playing this game for the past few days. Not really annoyed at that, pretty typical for a BI game.

But I have a question: Does the enemy ever actually attack your carrier itself? I am playing through the campaign, and I took on the "Fulcrum" island before I was supposed to, and had alot of fun fighting off the endless waves of fighters that actually came out from the enemy island to attack me, rather then just hanging around in small groups waiting to be picked off. I'm sure it was scripted to make it impossible to win that mission until the right time (I have since finished it) but my question is, is there any more to this game then just cruising around tediously capturing islands and fighting the very reactive, very boring enemy?

Does the enemy ever bring the fight to me? If I rock up at an enemy island, will they ever get motivated, band together and attack? Can we perhaps mod this functionality into the game? (Seems unlikely, I don't know if the developers have exposed the AI of the enemy at all, its probably hard-coded, perhaps some sort of LUA-script setup, I dont know?)

I have chased the enemy carrier around for a while, I even managed to corner it once and get a pretty cool battle, but whenever I rock up to an island under attack, there is no attack, no enemy units on the island and half the time no enemy carrier at all. If this is the case, its impossible for me to loose this game, I just have to hoover up all the enemy resource islands and eventually he will run out of fuel (assuming he can run out of fuel?) - hopefully not in the middle of nowhere however as that could make finding him very tedious.

I was really hoping for a more strategic game, something where I could actually loose, a challenge if you will, as this games mechanics (having played hostile waters) are quite alot of fun, just under-utilized!

Sorry for the rant. And hello!

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Only once during strategy game has the enemy carrier showed up while I have been attacking his island, so it is possible. Not sure whether this was just coincidence or it is actually meant to respond like this and just isn't working. Now in my game he is just stuck attacking the same island (Bacchus) forever and never moves until I go there, and then he takes off and the same thing happens at another island.

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Hmm yeah. I guess like everything else they just ran out of time to finish building AI into the game, unfortunately it feels dead and wooden without a real enemy however :(

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While it is not good if the enemy carrier get stuck, the non-confrontational AI is at least consistent with the original Carrier Command.

I definitely agree that a modified enemy carrier AI could lead to a more interesting game. In time I hope this is something that can come in mods or from BI.

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