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Ghost

Incoming Mission CO8

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This is the latest in my progression for completely dynamic missions. The objective location, start location and type of objectives are random every time you play. Some of the objectives that might come up are; Rescue, gather intel, or assassination. Enemy locations and patrols are in a random place or pattern. Weapons box at base will have a large selection of weapons to suite any mission or persons needs. If RH weapons are chosen you will need all available packs (HK416,M4/M16,MK18,M14,PDW,Pistol,MGS,SMG,M40) in order to not get any errors. Currently this mission is on 3 different maps; Takistan, ClAfghan and Aliabad. This mission is designed to be played on a dedicated server. Should work on a local host but no promises.

Change Log V2.2

  • Added Crash Objective
  • Improved various scripts - fixed loadout saving/equiping - spawing scripts use a central unit list, ect
  • You can choose to fight Russians, Insurgents or Taliban.
  • Added various ACE modules for more affects (ammo cook-off)
  • Removed medkit module - now only medics and do full medkit heal
  • Changed number of objectives from 2 to 3
  • Removed ACRE dependency
  • Removed "flip atv" action from non-atv vehicles
  • Added option for mission fail when all players are dead (on/off)
  • missions are strictly ACE now - makes my life easier and seems everyone plays only ACE
  • Added mission to Lingor map - now mission is playable on Lingor, Takistan, ClAfghan, Aliabad Region

Change Log V2

  • Fixed Intel Task not completing
  • Improved various scripts
  • Added ACE and Acre missions
  • changed enemy to Russians
  • Tested numerous times with up to 5 people on a dedicated server with little to no issues.

Key features

  • Completely dynamic every time played
  • Great replay
  • R3F Revive
  • RH Weapons (optional)
  • Base respawn (optional)
  • Random Time and Weather
  • Random objective location, spawn point, and objectives.
  • Flip ATV option

Future Plans

  • More objectives (currently 7)
  • More maps supported
  • Less hiccups
  • More options

Known Issues

  • On very rare occasions the base will be inside the objective zone
  • On rare occasions certain objectives do not get placed properly.
  • If you cannot find the intel or pow in a building look around the center of the task marker

Download

FTP LINK V2.2

Armaholic link

Islands and Weapons (optional)

http://www.armaholic.com/page.php?id=16711

http://www.armaholic.com/page.php?id=15580

http://www.armaholic.com/page.php?id=10792

http://www.armaholic.com/users.php?m=details&id=9088&u=RobertHammer

Edited by Ghost

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Version 2 released with numerous fixes and tweaks. Also converted the 3 missions to support ACE and ACRE. Missions have been tested more so there should be less issues.

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acre do not work and have some bugs

ACRE works just fine for us. Are you running a dedicated server or local host? The non-ACE versions do not use ACRE. What are the other 'bugs' you are seeing?

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Updated mission pack to V2.2 - check first post for links and info

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Hi,

looks like a nice mission. I have tested it for 20 minutes and will upload it on my dedicated server for my team.

If we had played it i spend you some informations about. :-)

regards

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I appreciate all feedback about my missions. I know they are not perfect and I miss stuff because it is just me making them, but I put a lot of effort into them.

-Psycho-;2282744']Hi' date='

looks like a nice mission. I have tested it for 20 minutes and will upload it on my dedicated server for my team.

If we had played it i spend you some informations about. :-)

regards[/quote']

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Hey Ghost, is there any way to edit your mission to use the really sexy RG-31's that was released awhile ago instead of the two SF-style humvees, per chance?

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Hi,

we've passed all objectives in round about a hour and can't find any problem or anoying thing.

Great job - we will play it surely again. :-)

regards

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Hey Ghost, is there any way to edit your mission to use the really sexy RG-31's that was released awhile ago instead of the two SF-style humvees, per chance?

I will look into this and if there is enough support then we shall see what I can do.

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