matteo1944 10 Posted October 3, 2012 (edited) I have imported my model from 3ds,and now i wanted to add some textures in Gatebuilder,but i had to create some parts i could not create in 3ds in GB,and after applying texture,those parts which are originaly from my imported model are darker then parts made in GB,can someone tell me where have a made a mistake? Edited October 4, 2012 by Matteo1944 Share this post Link to post Share on other sites
Macser_old 0 Posted October 4, 2012 Hello matteo. It's hard to get an idea of the problem without some images.It could be a couple of things. Possibly inverted normals.Or perhaps the verts are split around those faces.In which case you'll need to merge at those locations. But as I said,some images might help. Share this post Link to post Share on other sites
matteo1944 10 Posted October 4, 2012 here you are! I placed snow texture so you can see differences clearly... Share this post Link to post Share on other sites
Macser_old 0 Posted October 4, 2012 Although I can only guess,it looks like a material was assigned in max and imported into GB.So that could account for the difference in colour.So you need to remap the texture onto the entire model to override this. I don't use much else for modelling,except Blender,so I'll assume the sharp edges are there because no smoothing groups are applied.You should select the entire model and set the edges to smooth.You'll find that in the Surfaces menu at the top of the window. Or use the I key. I only say this so you can define any sharp edges you want,in O2 or GB. If you're still having trouble,you can send me a copy of the P3d,and I'll take a look. Either from here or via PM. :) Share this post Link to post Share on other sites