lawndartleo 109 Posted October 1, 2012 Not even sure what to search on here because the problem I am having is not global. I run a dedicated using TA2DST. My friends and I connect just fine, I leave the server open to the public so that we can get additional players in. A fair amount of the time pubs that join are instantly disconnected. There is no indication that it is Battleye or anything else. Just [player's name] connecting, [player's name] connected, [player's name] disconnected. This link http://forums.bistudio.com/showthread.php?136729-Players-gettin-disconnected-from-server&highlight=connecting+connected+disconnected seems to follow what I am seeing but does not answer the question. I do require the latest ArmA2 build in the server setup as I would rather that everyone is playing with the same deck of cards. This server runs vanilla ArmA II, no mods except for the DLL which I understand improves networking stability. Is it simply a matter of requiring a particular build? If I take that requirement off, what NEGATIVE might I expect to happen if anything? Is it something else entirely? Share this post Link to post Share on other sites
Hud Dorph 22 Posted October 1, 2012 Yer i wrote that other thread and still have the problem with no clue to whats going on. Its so damn annoing to se players getting disconnected from server without a single trace in any logs to why. Many servers are in great need of players atm. 20:15:41 Player xxxxxx connecting. 20:15:54 Player xxxxxx connected (id=1234567). 20:15:55 BattlEye Server: Player #4 xxxxxx (xx.xxx.xx.xx:2305) connected 20:15:57 BattlEye Server: Player #4 xxxxxx - GUID: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx (unverified) 20:15:57 Player xxxxxx disconnected. 20:16:16 Player yyyy connecting. 20:16:17 Player yyyy connected (id=2345678). 20:16:17 BattlEye Server: Player #4 yyyy (yyy.yyy.yyy.yy:2304) connected 20:16:18 BattlEye Server: Player #4 yyyy - GUID: yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy (unverified) 20:16:54 Player yyyy disconnected. Share this post Link to post Share on other sites
lawndartleo 109 Posted October 2, 2012 Dorph, are you forcing latest build? Are you using the DLL in the mods tab? Do you verify signatures and kick duplicates? Share this post Link to post Share on other sites
.kju 3245 Posted October 2, 2012 a) please post your server.cfg b) quite some players tend to disconnect quickly again - like when they notice the server being empty AFTER joining Share this post Link to post Share on other sites
Hud Dorph 22 Posted October 2, 2012 Not using force latest build verify signatures=2 kick dublicate are not in my server.cfg - i suppose that means disabled. What do you mean by "using dll in mods tab" ?? I do expect if clients gets kicked for a mod/signature that is not allowed by my server, it will be written in the server console - or ?? Here is my server.cfg password=""; passwordAdmin="xxx"; reportingIP="arma2oapc.master.gamespy.com"; maxPlayers=40; hostname="[HUD]Arma2CO Server1 DOMI BAF/PMC"; verifySignatures=2; logFile="arma2log.txt"; motd[]= { " ", }; voteMissionPlayers=1; motdInterval=5; voteThreshold=1.1; BattlEye=1; persistent=1; MaxCustomFileSize=0; timeStampFormat=full; vonCodecQuality=20; DeathMessages=1; regularcheck="{}"; equalModRequired=0; disableVoN=0; onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected class Missions { class Mission0 { template=co40_Domination_2_67_West_OA_DLC.Takistan; difficulty="regular"; // difficulty: recruit, regular, veteran or mercenary }; }; Share this post Link to post Share on other sites
lawndartleo 109 Posted October 2, 2012 It ain't empty PvP.... That's the problem there are 4 or 5 of us in. I've seen people try multiple times to join without luck. My core group has no issues. Share this post Link to post Share on other sites
=[TTK]= memphis007 10 Posted October 2, 2012 @ [HUD]Dorph : I've just made 2 attempt to join your server, one with unauthorised mod, got rejected by the server, and another just with beta patch, got in it. Check your log and tell us. Share this post Link to post Share on other sites
.kju 3245 Posted October 2, 2012 regularcheck="{}"; = bad. for more use forum search vonCodecQuality=20; = may or may not cause issues for non beta users Share this post Link to post Share on other sites
Hud Dorph 22 Posted October 2, 2012 (edited) 13:49:41 =[TTK]= Memphis007 uses modified data file 13:49:41 Player =[TTK]= Memphis007 connecting. 13:49:41 Mission co40 Domination OA! West BAF/PMC [2.67] read from bank. 13:49:47 Player =[TTK]= Memphis007 connected (id=xxxx). 13:49:47 BattlEye Server: Player #0 =[TTK]= Memphis007 (xx.xxx.xxx.xxx:2304) connected 13:49:48 BattlEye Server: Player #0 =[TTK]= Memphis007 - GUID: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx (unverified) 13:49:48 Player =[TTK]= Memphis007 disconnected. 13:49:48 BattlEye Server: Player #0 =[TTK]= Memphis007 disconnected 13:49:48 All users disconnected, waiting for users. 13:54:28 =[TTK]= Memphis007 uses modified data file 13:54:28 Player =[TTK]= Memphis007 connecting. 13:54:28 Mission co40 Domination OA! West BAF/PMC [2.67] read from bank. 13:54:35 Player =[TTK]= Memphis007 connected (id=xxxx). 13:54:35 BattlEye Server: Player #0 =[TTK]= Memphis007 (xx.xxx.xxx.xxx:2304) connected 13:54:36 BattlEye Server: Player #0 =[TTK]= Memphis007 - GUID: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx (unverified) 13:54:36 BattlEye Server: Verified GUID (xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx) of player #0 =[TTK]= Memphis007 13:55:00 Player =[TTK]= Memphis007 disconnected. 13:55:00 BattlEye Server: Player #0 =[TTK]= Memphis007 disconnected Nothing in there about you trying to join with unauthorized mod - wonder why, seem to remember that i always could see which mods clients got kicked for. PvPscene thx for suggestion on regularcheck. Think i disabled it way back when it caused troubles, back to enabled now. Dont think vonCodecQuality=20; should get nonbeta clients kicked, but to be sure i think ill bypass it till its in final patch. ---------- Post added at 16:43 ---------- Previous post was at 16:13 ---------- Ok now tried to join with not supportet mod myself. ----- 16:21:31 [HUD]Dorph uses modified data file 16:21:31 Player [HUD]Dorph connecting. 16:21:31 Mission co40 Domination OA! West BAF/PMC [2.67] read from bank. 16:21:32 Player [HUD]Dorph connected (id=xxxxx). 16:21:32 BattlEye Server: Player #0 [HUD]Dorph (xxx.xxx.xxx.xxx:2304) connected 16:21:33 BattlEye Server: Player #0 [HUD]Dorph - GUID: xxxxxxxxxxxxxxxxxxxxxxxxxxxxx (unverified) 16:21:33 Player [HUD]Dorph disconnected. 16:21:33 BattlEye Server: Player #0 [HUD]Dorph disconnected ----- No info to the server (server owner) about whats going on, only that a client have tried to connect and were rejected. While the client gets the excact reason on which file (the addon) that was rejected. Files"c:games\arma 2\@mod\addons\mod are not asigned by a key accepted by this server. Think this info would be of great value to server-operators too. But at least Lawndartleo the conclusion must be that the many to us unknown disconnects, must be clients with mods not accepted by server. Wish i had an old serverlog as im pretty sure that the info given to client ealier also was written in server.log. Edited October 2, 2012 by [HUD]Dorph Share this post Link to post Share on other sites
.kju 3245 Posted October 2, 2012 Vote this ticket: https://dev-heaven.net/issues/24744 PS: You can find a couple of more useful tickets in "error message" category. :) Share this post Link to post Share on other sites