eagledude4 3 Posted September 30, 2012 (edited) I changed an rvmat's texture to a texture I made (yellow colour) and applied it to my car, but when I load bulldozer, the yellow colour doesn't show on the car. raP ambient diffuse forcedDiffuse emmisive specular ·¶¶>·¶¶>·¶¶> specularPower î PixelShaderID Super VertexShaderID Super Stage1 I Stage2 û Stage3 « Stage4 U Stage5 ÿ Stage6 ± Stage7 \ texture bc_vehicles\civilian\cars\camero\textures\skin_nohq.paa uvSource tex uvTransform *** û aside up dir pos û texture #(argb,8,8,3)color(0.5,0.5,0.5,1,DT) uvSource tex uvTransform P « aside up dir pos « texture #(argb,8,8,3)color(0,0,0,0,MC) uvSource tex uvTransform ú U aside up dir pos U texture #(argb,8,8,3)color(1,1,1,1,AS) uvSource tex uvTransform ¤ ÿ aside up dir pos ÿ texture bc_vehicles\civilian\cars\camero\textures\yellow.paa uvSource tex uvTransform V ± aside up dir pos ± texture #(ai,32,128,1)fresnel(1.4,1.54) uvSource tex uvTransform \ aside up dir pos \ texture ca\data\env_land_co.paa uvSource tex uvTransform ¹ Filter Anizotropic aside up dir pos Do rvmats not show in buldozer or am I doing something wrong? Edited September 30, 2012 by eagledude4 Share this post Link to post Share on other sites
max power 21 Posted September 30, 2012 Well for one, that rvmat is messed up. You should be using notepad or notepad++ Share this post Link to post Share on other sites
eagledude4 3 Posted September 30, 2012 I have notepad++, but it wont let me copy the code from notepad++. I didnt make the rvmat. I just changed the textures associated with it. Share this post Link to post Share on other sites
W0lle 1052 Posted October 1, 2012 To me that looks like a binarized rvmat - note the "raP" in the beginning. Try to unbinarize it with Mikeros derapify tool (command line) or his Eliteness GUI. Share this post Link to post Share on other sites
eagledude4 3 Posted October 1, 2012 (edited) So I ran unrap on the rvmat, but when I edit it, I still see rap in the beginning of the code. Edited October 1, 2012 by eagledude4 Share this post Link to post Share on other sites
Robster 11 Posted October 5, 2012 Besides using Mikero's Eliteness, this is what I do when I want to study some specific rvmat: I open the window where my rvmat target is located... usually at ca folder inside p: drive Then I open the window where is located unrap.exe also available from Mikero's tools at dev heaven site Then I drag the rvmat file from one window and I drop it into the other window on top of unrap.exe file and it creates a file with the same name than original rvmat but it puts a .cpp extension... then I can read that info using notepad++ ;) cheers! Share this post Link to post Share on other sites