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species1571

Bug since patching to 1.02, units cannot un-assist properly.

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For example, walrus 6 is under my manual control and I want 7,8,9 to assist. Then I move 7 manually somewhere and switch to another unit. 7 keeps going back to assisting 6. Even if i select 6 and select suspend, it suspends all of them, but each one goes back to assisting 6 as soon as I switch away from it. This was not like this in the original release version, units should not go back to assisting unless you say execute. This gets annoying when I am trying to refuel/rearm/repair on islands. Basically once you have selected assist and then try to stop them assisting, they always go back to assisting once you switch away from them.

Also, why is suspend causing all units to stop assisting each other? Like when I want the other 3 walruses to stop assisting me, all the mantas get suspended from assisting each other too. Surely it would be better if only the units that are currently assisting the active unit get suspended?

Edited by Species1571

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OK, after playing for a few hours, it looks like this new behaviour is by design and not a bug exactly. Units are automatically returning to executing their program when you leave direct control, whether the program is moving to a waypoint, assisting another unit or whatever. I don't like this behaviour of units going ahead and doing things I haven't instructed them to do, especially in certain situations. Examples: I set a waypoint for 6, with 789 assisting and 6 gets too far ahead so I stop it manually and switch to 7 to help it catch up, 6 keeps going anyway when I asked it to stop. Same when I approach a bridge, I want to manually drive each one over to stop them falling down the embankment, but they all keep doing it themselves. When using a refuel/rearm/repair station or hacking a command centre, I want to manually start this process and move to control another unit. This causes the repair or hacking to stop and the unit drives away, I have to sit and wait for the full repair or hack before switching control.

I guess this behaviour was introduced for people who didn't like their units not resuming course once they left control, but it's not so good for those of use who know what we are doing. You should have to manually hit E or click execute when you want a unit to resume its program. Auto-resume should at least be a toggle option.

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Maybe I do not understand your post but if I set waypoints for a unit and take control over it (viewing it is not controlling it, you need to have stired it or shot with it) and leave it again I need to press execute to make the vehicle continue the set of waypoints. If I do not give it an execute command it will simply not move and wait for orders.

Yes, the assist acts a bit weird. To make sure I cancell an assist order I cancell the order first (from the vehicle I issued the assist order from). Move to the unit assisting, give it a waypoint and than suspend it. Now it wont come back to assist me anymore, until I tell it to do so again (so I order a new assist command). Yes, a bit of work but at least they do what I want :)

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To make sure I cancell an assist order I cancell the order first (from the vehicle I issued the assist order from). Move to the unit assisting, give it a waypoint and than suspend it.

How do you cancel assist from the vehicle you issued from? (and if that exist, why also continue to set waypoint and suspend as you mention)

I'm also very confused with this "resume program after manual control" behavior in particular when using assist. The only way I have discovered is to give the units a new program to execute, like "move to" location somewhere.

I think what we are really missing is a "clear/delete program". I'd like to be able to issue "delete program" both when in manual control of a unit and from map view when having several selected units. Seems like an obvious thing that has been overlooked. Should be easy to implemented as well.

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if I set waypoints for a unit and take control over it (viewing it is not controlling it, you need to have stired it or shot with it) and leave it again I need to press execute to make the vehicle continue the set of waypoints. If I do not give it an execute command it will simply not move and wait for orders.
That's how it was in the release version, but 1.02 automatically executes as soon as you leave direct control. Have you done the patch to 1.02?
I think what we are really missing is a "clear/delete program". I'd like to be able to issue "delete program" both when in manual control of a unit and from map view when having several selected units.
That would be ok, but really I just want to stop the automatic resuming of a program once I leave direct control. I am finding that sometimes even when a program is completed, the walruses still wander around doing their own thing.

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Hmm yes, I stand corrected.

I tested this a bit and I see they do now continue moving once you took over manual control and leave them again. Only way to stop them again is to suspend.

But still, sometimes this does not happen I think (or maybe I am just seeing things) but I have not been able to see when and why.

How do you cancel assist from the vehicle you issued from? (and if that exist, why also continue to set waypoint and suspend as you mention)

I'm also very confused with this "resume program after manual control" behavior in particular when using assist. The only way I have discovered is to give the units a new program to execute, like "move to" location somewhere.

Yes, that is what I mean. I only used the map to place the waypoint close so it would get rid of the assist order (I am not very handy with the radial menu, never was in any game).

But problem also when giving them a move order to stop the assist (with the radial menu) is that the current unit you control will also get that as a waypoint, even if you only want the assist unit to go there. So, than you have to cancell the waypoint for your own unit again.

Difficult stuff :)

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