JanJoh74 1 Posted September 30, 2012 Right, the original game was and still is one of my favourite games of all times, but CCGM is a huge dissapointment. Walrus pathfinding AI: Ok, that horse has been kicked enough so I'll avoid it. Intertia of carrier weaponry: Ok, what do you suppose the plasma Quad weighs? A few tons? Being able to swing it end-to-end as fast as myu mouse will track is just plain wrong. I can ALMOST forgive it for the AAA-guns, I mean, I have seen a CWIS in action. External carrier camera: Same thing here, some intertia to the view would feel nice. Projectile dropoff: Let's just say I am surprised that the grenades actually ARE affected by gravity. Production Queue: It would be nice to be able to make "One manta, then three lasers, then a fuel pack, another manta and then another three fuel packs". Speedup on demand: Yesterday i watched a movie while waiting for fuelpacks to be manufactured. Unit posture: Weapons tight would be nice. Watching AI-piloted walruses chuck grenates at enemy mantas is entertaining... for three seconds. Or at least an option to filter targets "Ground installations only" for grenates would be nice. Unit posture: I am not sure if targeting accuracy even exists, but again, possibility to hold fire until a certain range would be nice. All in all.. THis could have been so great... but it is not. Share this post Link to post Share on other sites
kraxous 1 Posted September 30, 2012 Interior of Carrier Weaponry: I agree here. It needs to be a bit more realistic. For example: If the Plasma Quad weighed a few tonnes, it should go across on a crane or something and just swung from end-to-end as you said. External Carrier Camera: I think it should be able to pan down a little more instead of it being in a circle where you can only see the Walrus/Manta docking from a distance. Projectile Payload: I don't think dropping a bomb is that bad... Could be better though. Production Queue: You can do that. Just click more than once on your lasers. It should go: x1 Manta, x3 Laser, etc. Speedup: That depends on your island output and how many you have. Try get more islands and change them to mining and production. Unit Posture: Not sure what you mean here. Unless you mean a better lock-on system? I find that very good actually. In conclusion, I think you are expecting a little too much. Most of the players enjoy the game but comparing it loads to the original isn't always a good thing. I am sure they will fix things in patches to come. Although, I do see where you are coming from. Share this post Link to post Share on other sites
jedra 11 Posted September 30, 2012 Production Queue: You can do that. Just click more than once on your lasers. It should go: x1 Manta, x3 Laser, etc. That's not what he means. He wants to build 1 manta, one laser, one fuel pack, then another manta etc. At the moment you can only build multiples of the same type of resource. I would like to be able to add several mantas but at different points in the production queue. Share this post Link to post Share on other sites
kraxous 1 Posted September 30, 2012 Ahhh. I see :P. Share this post Link to post Share on other sites
JanJoh74 1 Posted September 30, 2012 That's not what he means. He wants to build 1 manta, one laser, one fuel pack, then another manta etc. At the moment you can only build multiples of the same type of resource. I would like to be able to add several mantas but at different points in the production queue. Precisely so. ---------- Post added at 11:06 ---------- Previous post was at 11:03 ---------- Unit Posture: Not sure what you mean here. Unless you mean a better lock-on system? I find that very good actually. Load out your walruses with offensive weaps as Grenade, Laser, Laser Grenade. Then roll towards a heavily fortified base. En route you encounter som enemy mantas. Now, I would expect the grenade equipend walruses to "just keep rolling" and NOT waste ammo on airborne Mantas. The probability of a kill is extremey low. The laser walruses on the other hand, now they should try to engage the mantas. Share this post Link to post Share on other sites
sav112g 10 Posted September 30, 2012 Quite right Jan, not played this version but loved the original and this looks to be a massive let down. We are compairing it to the original for a very good reason that it was intended to be based on the classic – or did I miss something? We were expecting too much – What???? Having watched so many clips it seriously looks like a dated game that is four or five years old. Possibly in 2005 this would have been acceptable but this is 2012 and we seem to still have a clunky, arcade looking game. Take a look at Planet side 2 for example ARMA III for sheer scale and units playing. Don’t get me started on no Multiplayer – It’s the one thing we all wanted way back in the 80’s but could not have but to not have MP now is suicidal and just plain arrogant that the developers seem to think they know what’s best when clearly they were either too short sighted or just lazy to add it or worse not up to the task and unable to work out how MP would play on this. It’s been years in development and my face lit up when I first read that CC was being brought back to life. The original gave us so much with control over multiple vehicles at once. Who did not fly round the carrier when it was moving just for the hell of it. I think way back we filled in the blanks with our imagination and yes we may have rose coloured specs on when we fondly think back but you have to create a world a player want to inhabit and not annoy the hell out of him. Things have moved on so much and any developers trying to defend lack of options and scale with we tried to encapsulate the original in doing less are just idiots. Not that I’m saying the staff have said this. But its lacking and that plain to see in this quad core age, I remember my first PC had 2mb of ram to that of 8-16GB these days. God knows what my Amega had that I played the original on. Time to face facts, released with more bugs than a Midge filled Glen Coe in summer! They should be ashamed of this lack of effort. PS tell me can you just sail the ship from island to island real time for the fun of it? What is it with developers that cant understand players don’t want action , action , action. Some times its nice to just be doing stuff out with fighting but on edge a fight could happen any time. DayZ has finally worked out give the players a world and platform and let them make there own fun, some times its nice just to admire your ship sailing through fog or a storm. Anyone who played Silent hunter will know what im saying when it was great just to experience a good storm out with the actual trying to locate and sink ships all the time. Rant over. Share this post Link to post Share on other sites
JanJoh74 1 Posted September 30, 2012 In conclusion, I think you are expecting a little too much. Most of the players enjoy the game but comparing it loads to the original isn't always a good thing. I am sure they will fix things in patches to come. Although, I do see where you are coming from. Well, if we look at this from it's own merits then. Then we must look at the pathfinding. There are plenty of games on the market today (and for quite a few years) that has amazing pathfinding in even randomized terrain. So, why CCGM cannot get it right despite the facts that the islands are, from what I can see, static is actually beyond me. Ok, we get a weather engine that may be one of the best looking so far. But it seem that not even a full on storm actually AFFECTS the mantas in flight? We get plot line inconsistencies. Rember the mission where you pilot a manta manually to defeat the scramblers "Because they cannot scramble a human pilot" (where it then gets blown up by an enemy manta?) Okay, I can forgive the fact that the pilot is not visible when the manta comes in for a landing... But can someone explain to me why you cannot pilot a manta manually "to defeat the scramblers" in any other circumstances? Aaannd the FPS elements... Oh look, there is an enemy over there.. Ill just fire a few rounds in his general direction.. and down he goes... Share this post Link to post Share on other sites
parmenides 11 Posted September 30, 2012 Quite right Jan, not played this version but loved the original and this looks to be a massive let down. We are compairing it to the original for a very good reason that it was intended to be based on the classic – or did I miss something? We were expecting too much – What???? Having watched so many clips it seriously looks like a dated game that is four or five years old. Possibly in 2005 this would have been acceptable but this is 2012 and we seem to still have a clunky, arcade looking game. Take a look at Planet side 2 for example ARMA III for sheer scale and units playing. Don’t get me started on no Multiplayer – It’s the one thing we all wanted way back in the 80’s but could not have but to not have MP now is suicidal and just plain arrogant that the developers seem to think they know what’s best when clearly they were either too short sighted or just lazy to add it or worse not up to the task and unable to work out how MP would play on this. It’s been years in development and my face lit up when I first read that CC was being brought back to life. The original gave us so much with control over multiple vehicles at once. Who did not fly round the carrier when it was moving just for the hell of it. I think way back we filled in the blanks with our imagination and yes we may have rose coloured specs on when we fondly think back but you have to create a world a player want to inhabit and not annoy the hell out of him. Things have moved on so much and any developers trying to defend lack of options and scale with we tried to encapsulate the original in doing less are just idiots. Not that I’m saying the staff have said this. But its lacking and that plain to see in this quad core age, I remember my first PC had 2mb of ram to that of 8-16GB these days. God knows what my Amega had that I played the original on. Time to face facts, released with more bugs than a Midge filled Glen Coe in summer! They should be ashamed of this lack of effort. PS tell me can you just sail the ship from island to island real time for the fun of it? What is it with developers that cant understand players don’t want action , action , action. Some times its nice to just be doing stuff out with fighting but on edge a fight could happen any time. DayZ has finally worked out give the players a world and platform and let them make there own fun, some times its nice just to admire your ship sailing through fog or a storm. Anyone who played Silent hunter will know what im saying when it was great just to experience a good storm out with the actual trying to locate and sink ships all the time. Rant over. Yes I LIKE it thats what I wanted this game is brilliant and immersive. I like the slow pace and the move away from this shitty fast FPS style games. And I dont need multiplayer. I am looking forward to make it even more sandbox stylish through modding Share this post Link to post Share on other sites
Suranis 1 Posted September 30, 2012 And yes you can sail your ship from Island to Island if you want. Let me guess, you never tried before enjoying your rant. As for the rest of your rant, I'm sorry but crying about graphics in this amazing looking game is idiotic, and I can understand how multiplayer would have been problematic. As for how brilliant Arma was, Arma had the same problems with vehicle pathfinding that we see in the walruses. Pathfinding is actually a very hard thing to program, and BI in general have a problem with it. I'm not going to dignify your troll post with any more of my time. Share this post Link to post Share on other sites