MrBurks 1 Posted September 23, 2012 (edited) Hello fellow forum users. This is my currently my first post, revolving around the fact that this has been my first encounter with a collision problem. http://puu.sh/17HlY (132 kB) The couch you see there is a simpler model of the couch I had recently made with a pillow. I tried narrowing it down to one without one, to maybe reduce the chances of something happening within the model. Anyways, I've been porting this to .PBO files just fine, and I am able to correctly spawn it in game, but I am getting an error revolving around the sentence, "Cannot load texture frontcol.paa" I do not have anything in this object even revolving around the name of 'frontcol'. I have tried correcting this by checking the object's mass, making sure the GEOMETRY LOD is correctly positioned and has the correct mass also, and I looked over the config.cpp file that goes along with it. I am not sure what else may be needed to inform everyone with information, but anything you guys request, I'll be glad to provide. Edited September 23, 2012 by MrBurks Share this post Link to post Share on other sites
eagledude4 3 Posted September 23, 2012 Please share a screenshot of your geometry Lod with the pellow. Share this post Link to post Share on other sites
max power 21 Posted September 23, 2012 Looks like a lot of detail on your bevels... At any rate, search the forum and you will find plenty of recent threads about geometry LODs (collision) and how their components must be simple and convex. Share this post Link to post Share on other sites
eagledude4 3 Posted September 23, 2012 I helped him with his geometry lod and his geometry meets all the requirements. The bezels you seen were from his res lod. Share this post Link to post Share on other sites
MrBurks 1 Posted September 23, 2012 Yea, apparently the first post for me is gone? I can't seem to find it anymore lol Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 23, 2012 Like other recent threads I can see this is missing "COMPONENTXX". For those future people who bother to use the search function looking for solutions. O2 Menu STRUCTURE -> TOPOLOGY -> FIND COMPONENTS Share this post Link to post Share on other sites
MrBurks 1 Posted September 23, 2012 Gnat;2228294']O2 Menu STRUCTURE -> TOPOLOGY -> FIND COMPONENTS I don't mean to be a burden, but I am very new to this kind of stuff. The forum stuff. I have searched using it's search feature, but to no avail have I come in contact with any sort of relevance towards my problem. I followed what the quote instructs, but what next? I've just created another model and this is the same occurrence happening to me again with the new model. Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 23, 2012 MrB, There are several threads with the title Geo or geometry in the last couple of weeks, in this sub forum, just to reference the recent ones. These tutorials still has a lot of relevance, despite being many years old. brsseb's addon making tutorials Ceratinly gets the basics going. The geometry bit of the tut is here; http://ofp.gamepark.cz/_hosted/brsseb/tutorials/lesson1/lesson1_c.htm And the example is manually naming the component, where as above command automatically names them/multiple. Share this post Link to post Share on other sites