kamilfranke 1 Posted September 16, 2012 Hello, I'm trying to setup a dedicated server for DayZ on my old computer (Athlon XP 2,2 Ghz, 1GB RAM), with no success right now. Firstly, when starting, and the little checkboxes were showed, there was some error about some missing sound dll (I disabled the integrated sound card because I thought dedi woudn't need it anyway). Error dissapeared when I enabled the integrated sound card and installed the drivers for it. But now, when starting the server, the little checkboxes go little past half and dissapear, and the server is not starting. Does the machine need to be at minimal Arma 2 CO spec's? I've plugged some random GeForce 4 Ti there just for the display to work. I though that the dedicated server doesn't care about sound or graphics card, nobody would be playing there anyway. Any ideas? I got the needed Visual redists installed, so as .NET. Drivers for graphics and mobo. Thanks for any help! Share this post Link to post Share on other sites
visceralsyn 10 Posted September 17, 2012 Honestly, with 2.2Ghz you might want to consider Linux. Downside, Linux is currently in flux. The server app itself can, and does bloat up to 1GB or just a bit over. I strongly recommend 2GB's o ram. You'll likely find 2.2Ghz woefully not efficient in running some of the medium to heavily scripted missions. Since you are using windows, I recommend not using the explorer gui, run the command prompt, or the Windows PowerShell, would be best. That should free up 'some' resources. Server does not need a GPU, nor a DSP 'sound card'. Free up as much resources as possible, kill all non-essential services Winders runs! ...Syn... Share this post Link to post Share on other sites
kamilfranke 1 Posted September 17, 2012 Server does not need a GPU, nor a DSP 'sound card' Yeah, that is what I thought, but like I've described above dedi refused to start without sound card drivers and that sound card enabled. So, this leads me to think that it needs also a SM 3.0 GFX card, but this is purely a guess - it shoudn't need it, it's a dedicated after all. I used to host the server on my machine (i7, 8 GB RAM, HD5830) and the overall performance was good, and the RAM usage wasn't that high (around 800 MB at max at that time). The current system is just bare XP that I optimized already, disabled unneccesary services etc., take up something like 70 MB from RAM, I take the explorer gui advice, thanks! But still I ain't got an idea why the server is refusing to start there, just closing down without any message on the checkbox thingy. Share this post Link to post Share on other sites
jedra 11 Posted September 18, 2012 You are running the server exe (arma2oaserver.exe) and not the normal exe I take it? You only usually get sound/video errors when you are trying to run the normal game exe. Share this post Link to post Share on other sites
kamilfranke 1 Posted September 19, 2012 Yeah, I'm sure that I'm starting the server exe, not the game one. As of a side not, when starting arma 2 without CO, there is some D3D error about INVALID call or something, ofc it is regarding the lack of shader on gf 4 Ti I think, but when starting OA and dedicated server it just closes itself on the checkbox thingy (4 more checkboxes unchecked when crash occour). Share this post Link to post Share on other sites
visceralsyn 10 Posted September 19, 2012 print the contents in the arma2.cfg, and the arma2oa.cfg. ...Syn... Share this post Link to post Share on other sites
kamilfranke 1 Posted September 20, 2012 Basic.cfg MinBandwidth=104857600;MaxBandwidth=104857600; MaxMsgSend=1024; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=64; MinErrorToSendNear=0.029999999; MinErrorToSend=0.003; MaxCustomFileSize=800000; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; serverLongitude=19; serverLatitude=51; arma2oa.cfg language="English";adapter=-1; 3D_Performance=1500000; Resolution_Bpp=32; Resolution_W=1680; Resolution_H=1050; refresh=60; winX=16; winY=32; winW=800; winH=600; winDefW=800; winDefH=600; Render_W=1680; Render_H=1050; FSAA=0; postFX=0; GPU_MaxFramesAhead=1; GPU_DetectedFramesAhead=1; HDRPrecision=8; lastDeviceId=""; localVRAM=1062182912; nonlocalVRAM=1062182912; vsync=0; AToC=0; PPAA=0; PPAA_Level=0; Windowed=0; serverLongitude=0; serverLatitude=0; Does anyone know what that checkboxes mean anyway? Share this post Link to post Share on other sites