Dwarden 1125 Posted September 12, 2012 http://www.arma2.com/beta-patch.php mirror : http://www.gamefront.com/files/22245963/ARMA2_OA_Build_96867.zip [96866] Fixed: Possible crash when client session is terminated during VOIP speaking. + several other crash fixes suggested to be used for server hosting as it shall be noticeably stabler (if you still get any crashes, it's very important for us to get server's mdmp,bidmp,rpt files (compressed e.g. to my email (which is my nickname @ bistudio.com)with subject CRASH) BattlEye compatibility: ... SUPPORTED, enjoy ! ... Share this post Link to post Share on other sites
kevaskous 10 Posted September 13, 2012 (edited) Sketchy multiplayer support here, 90% of the time no one can see one another's server Edit: turns out now battle eye required is a default setting, when not hosting a dedicated server it won't show up until set to no, you need a "All" option Edited September 13, 2012 by Kevaskous Share this post Link to post Share on other sites
Hud Dorph 22 Posted September 13, 2012 (edited) Yer servers still only show every 2-3 refresh even they are close. But better than before [96798] Changed: When there any too many servers (>500) available matching the current filter, server browser shows close servers only. Edit: Out of 50 refreshes my (close) server apeared 24 times. Edited September 13, 2012 by [HUD]Dorph Share this post Link to post Share on other sites
NeoArmageddon 958 Posted September 13, 2012 Sketchy multiplayer support here, 90% of the time no one can see one another's serverEdit: turns out now battle eye required is a default setting, when not hosting a dedicated server it won't show up until set to no, you need a "All" option Jep, "Battleye: Default " ist now something like "Battleye: Yes" ... since 2 or 3 betas. And you can always use "Remote" to cennect to your server. Share this post Link to post Share on other sites