icewindo 29 Posted September 4, 2012 Hey, I'm thinking of modding some vehicles but one point I've never been able to crack is damage, glass damage and wheel damage. Only got wreck models for airplanes to work, but that's rather simple as it's just a different model and involves no rvmats. I found this tutorial by gnat (thanks :) ) on damage selections etc. but it's for ArmA1 and doesn't include all points https://community.bistudio.com/wiki/Vehicle_Damage I also found a wheel damage tutorial on armastack. It'd be really great if anyone could upload a simple vehicle model with working model.cfg, config.cpp and a basic rvmat. Studying existing models is how I got my knowledge on infantry units together and that worked out allright for me. Thanks, Icewindo Share this post Link to post Share on other sites
Sealife 22 Posted September 4, 2012 (edited) Hi I have one I can send tomorrow , on iPad right now . I look here if nobody else has uploaded I can help. In meantime if you look TOH editing I have wrote description for damage it's same thing just some difference for wheels where an animation point actually folds wheel called back damage . http://forums.bistudio.com/showthread.php?129935-Example-of-Damage-to-Model&p=2187369#post2187369 Edited September 4, 2012 by Thromp Share this post Link to post Share on other sites
icewindo 29 Posted September 5, 2012 Thanks Thromp, that hide stuff seems allright and I'll definitely check it out :bounce3:. yep its far better than the standard arma "make everything rusty" behaviour. I'lll probably edit my models so they e.g. the roof gets blown off . i've allready got a mlod by pm so i myself don't need one to study anymore Share this post Link to post Share on other sites