Auss 208 Posted September 3, 2012 I was playing around with a few scripts I found here on the forums, mainly for picking stuff up. I found this script below ID01 = this addAction ["Take jerrycan","pickup.sqf"]; (placed into the init line of the object you wish to pickup) private["_obj","_caller","_id"]; _obj = _this select 0; _caller = _this select 1; _id = _this select 2; _obj removeAction _id; _caller addWeapon "ACE_JerryCan_Dummy_15"; deleteVehicle _obj; hint "Object picked up"; (Cant remember the author sorry) anyhow I tested it on a few items and it works well, but when I tried to pick up an ACE jerrycan it appears as a Banana in my gear tab...LOL then, when I drop it its on the ground as a Banana. I thought I was going Bananas so I checked my ACE mod to make sure its updated and it is. Can anybody shed some light on this dilema? Share this post Link to post Share on other sites
panther42 53 Posted September 3, 2012 (edited) From ACE Six Config browser: ACE_JerryCan_Dummy_15 You may want to address this in the ACE thread, or open a bug report on their CIT(although this seems to be working as designed). It looks like they may have worked as expected in the past, as taken from this bug ticket. See the images posted. Jerrycans madness Found this post from Xeno, one of the ACE developers in the ACE for OA 1.13 thread in regards to the banana: ACE banana Edited September 3, 2012 by panther42 Share this post Link to post Share on other sites
Guest Posted September 3, 2012 ACE questions/issues etc belong in the ACE thread. Share this post Link to post Share on other sites