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eagledude4

TexView 2 issue

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I just started using TexView 2 to convert my textures to .paa and was wondering why I can't seem to import some of my smaller textures? The texture's I've been working with are realtively small random dimensions. I heard texView 1 was a little more lenient about dimensions and was wondeirng what I should do to resolve the issue.

Edited by eagledude4

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Are you saving the textures as .tga? If so, are you using RLE Compression?

What are the dimensions of the texture? It should be 2, 4, 8, 16, 32, 64, 128, 256, 512, etc. x 2, 4, 8, 16... (IE 2x1024 should work)

Other than that, I wouldn't know.

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Yes and Yes. As I said, the texture's I've been using do not follow that dimension convention you described. Is there a way around this or do I have to change the dimensions?

Edit: I just re-sized all the textures to match the dimension convention you described, but I'm still getting an error when I import them.

Example: I saved a 16x32 bmp as an RLE compressed .tga and I can't load it into texvie2

Edited by eagledude4

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Try to save it as uncompressed tga; alternatively save it as .png and see if it loads the file then.

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Yes and Yes. As I said, the texture's I've been using do not follow that dimension convention you described. Is there a way around this or do I have to change the dimensions?

Edit: I just re-sized all the textures to match the dimension convention you described, but I'm still getting an error when I import them.

Example: I saved a 16x32 bmp as an RLE compressed .tga and I can't load it into texvie2

Glad you got it sorted. Also, RLE compression is bad and Texview doesn't like it. ;)

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