max power 21 Posted December 5, 2012 I would hazard to guess that it will solve at least some of those issues, depending on what they use physx for. Share this post Link to post Share on other sites
Shagulon 1 Posted December 6, 2012 physx is for the vehicles is all i have read so far. i dont think you need physx to stop nades falling through floors and blasts ignoring cover, as that's more basic and is really more of a bug in arma 2. Share this post Link to post Share on other sites
max power 21 Posted December 6, 2012 Collision meshes are seemingly not functional below a certain size using the current physics engine, at least for most objects. Share this post Link to post Share on other sites
kot1k 13 Posted December 6, 2012 Max Power, can it be fixed? Will developers intend to contribute some efforts to fixing these issues in ARMA3? Share this post Link to post Share on other sites
PuFu 4600 Posted December 6, 2012 Max Power, can it be fixed? Will developers intend to contribute some efforts to fixing these issues in ARMA3? 1. yes 2. how would he know? Share this post Link to post Share on other sites
max power 21 Posted December 6, 2012 1. yes2. how would he know? This I should say that I'm not a BI employee and I'm not privy to their plans or development status. Share this post Link to post Share on other sites