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ZeakDK

Model textures get replaced and lags game.

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Hey guys,

Been trying to solve this issue for a while, but so far I have no luck.

Problem:

I have created a simple road piece of a bridge, but after getting it into V3 and then the game, most of the textures are replaced by one texture and the whole model creates a lot of lag.

Any ideas as to what could be causing this problem?

Best regards,

ZeakDK / Ullen

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uv maps awaiting to be done? extremely high poly model? bad import/export method? wrong geolod properties?

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It's a fairly simply low poly model, I did the UV manually in O2. It could be the import, but I have had no issues with any of my other models. The GEOlod properties are basic, no different from any other model that I have done.

Thanks for the reply.

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it's hard to tell ... not much specific info... sending pm

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Texture made with what program?

What is its exact size?

Are you using a TGA

Is it 24bit or 32bit

What do you use to convert it to PAA ?

And please don't tell us you're using Kegety's tool ;)

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