ZeakDK 10 Posted August 1, 2012 Hey guys, Been trying to solve this issue for a while, but so far I have no luck. Problem: I have created a simple road piece of a bridge, but after getting it into V3 and then the game, most of the textures are replaced by one texture and the whole model creates a lot of lag. Any ideas as to what could be causing this problem? Best regards, ZeakDK / Ullen Share this post Link to post Share on other sites
Robster 11 Posted August 1, 2012 uv maps awaiting to be done? extremely high poly model? bad import/export method? wrong geolod properties? Share this post Link to post Share on other sites
ZeakDK 10 Posted August 2, 2012 It's a fairly simply low poly model, I did the UV manually in O2. It could be the import, but I have had no issues with any of my other models. The GEOlod properties are basic, no different from any other model that I have done. Thanks for the reply. Share this post Link to post Share on other sites
Robster 11 Posted August 5, 2012 it's hard to tell ... not much specific info... sending pm Share this post Link to post Share on other sites
[aps]gnat 28 Posted August 5, 2012 Texture made with what program? What is its exact size? Are you using a TGA Is it 24bit or 32bit What do you use to convert it to PAA ? And please don't tell us you're using Kegety's tool ;) Share this post Link to post Share on other sites
pathetic_berserker 4 Posted August 8, 2012 Clue may be in using textures, plural. Exactly how many textures are you trying to use. Share this post Link to post Share on other sites