Sakowski 1 Posted July 29, 2012 Hello! when ever I import a 3DS model into oxygen 2 theres a small problem... The problem is that the model looses its faces, probably didnt explain properly but pictures will! Now whos fault is this? Mine, 3D or Oxygen? Thank you! Share this post Link to post Share on other sites
[frl]myke 14 Posted July 29, 2012 IIRC, in O2 hit "CTRL + A" and the "W". It seems like the faces are just the wrong way and the keystrokes should switch them. Share this post Link to post Share on other sites
Sakowski 1 Posted July 29, 2012 Myke;2197257']IIRC' date=' in O2 hit "CTRL + A" and the "W". It seems like the faces are just the wrong way and the keystrokes should switch them.[/quote']Thank you very much good sir. How does that happen? I mean why do the models go weird when imported? Share this post Link to post Share on other sites
PuFu 4600 Posted July 29, 2012 flipped face's normals. It depends on the software you used to create those. Also, might be better to export as OBJ (and use presets where available) next time, Share this post Link to post Share on other sites
STALKERGB 6 Posted July 29, 2012 As pufu said, OBJ is a good choice for exporting, for me at least, no export is ever perfect and there will always be things that need to be touched up or changed slightly once the model is in O2 but for the most part, OBJ has proved the least problematic. Share this post Link to post Share on other sites
soul_assassin 1750 Posted July 29, 2012 inversion usually happens due to mirroring. Share this post Link to post Share on other sites