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mach1muscle351

ace_wounds_prevtime Options

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I got ace_wounds_prevtime working good to go and have it set to 200 seconds. However this takes away the ability to hit escape and respawn & it literally resets that timer. I am looking for ways to fix this & or get around this.

Possible ways around it that I dont know how to do.

o When you click the respawn at escape it literally takes you back to base and kills you right then and there and resets that timer. Possibly can set a station to heal them????

o Totally bypass the respawn at the escape and put up a box that gives you the option to respawn on your screen so you dont prompt the respawn at escape????

o Just get the escape respawn to work with the ace_wounds_prevtime = x????

I dont know how to do any of those three but those seem like good ways around it and would take any of the three.

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Im sure a mod will come by and tell you to post these types of questions in the ACE thread.

But... Here is what your looking for:

ace_sys_wounds_no_rpunish = true;

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Thank you very much. Sorry for the noob question. Also, wrong thread.

Im sure a mod will come by and tell you to post these types of questions in the ACE thread.

But... Here is what your looking for:

ace_sys_wounds_no_rpunish = true;

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