Nephris 0 Posted July 17, 2012 Hi folks, looks like i am too stupid to get the eventhandler working properly. I want to react on a red flare fired. I am using player addEventHandler ["fired", {[_this select 5] execVM "myscript.sqf"}]; but what comes then? I tried the following without any luck. _projectile = _this select 0; if (_projectile == "F_40mm_White") then {hint"hurra";} else {hint"ffs";}; Share this post Link to post Share on other sites
neokika 62 Posted July 17, 2012 You are currently checking for the "Mode" used on the fire, not the weapon or projectile. Event Handlers - Fired More interesting is how you are currently dealing with the script, while you use the Fired Event Handler very well, you seem to miss part of how the execution of such actually happens. You are executing a script from the EH (creating a new thread, scheduled one), while you definitely should put the code inside the execution part of the Event Handler. Share this post Link to post Share on other sites
Nephris 0 Posted July 17, 2012 Got it working now by the following EH player addeventhandler ["fired",{ _player = _this select 0; _ammo = _this select 4; if (_ammo == "F_40mm_White") then { hint "Whity fired" } else {hint "me fired a shit";}; }]; Share this post Link to post Share on other sites
panther42 52 Posted July 17, 2012 Although this will never fire if you're looking for "red" flares, as in your original post. You are using "F_40mm_White"...:) Share this post Link to post Share on other sites