b00tsy 27 Posted July 13, 2012 (edited) Total WipeOut Coop 1 to 10 Playable as SP pilot/air mission No addons needed Map Takistan Thanks for looking at this new mission variant to the original 'Morning Wipeout' mission. Feedback is always welcome! The original mission was purely created for air combat, but this new version now also contains the option to do ground assaults. It also is now played in the early evening so this will make it a bigger challenge to evade hostile planes and do dogfighting for the pilots. It also contains more hostile air units then the original mission Mission intention: The way I have set up the mission is to do a coop effort to clear out the map of all hostiles. There are 2 pilot units that can fly the jets and take out the hard targets on the map and control the sky by dogfighting hostile air units. There are also 8 playable special forces infantry units that have to clear all the soft targets from the AO's. In total there are 10 objectives/AO's, 6 of the objectives also needs ground assaults to clear the AO. The other 4 objectives are ment to be taken out from the air. (though the mission is still playable with just air assaults) After completing the objectives 1 or more players land at Rasman airfield and report to Colonel Aziz. Walking up to him will automatically end the mission. I still have to come up with a better way to end the mission, but this will have to do for now. All the vehicles on the airbase are unlocked this time, you can also use the choppers and armor. Features: - A dynamic opfor airfield with jets and choppers landing and taking off. - The airfield is guarded on the ground and air with AI troops and vehicles/choppers/planes. - Multiple US ground (including AA) groups spreaded on the map (random positioned) + US troops at AO's. - Vehicle respawn at base - US air units (dogfight chance) - environment effects module - Respawn base Download version 1.0: http://speedy.sh/D4tFy/Total-Wipeout-Coop-1-to-10.rar Armaholic mirror: - Total WipeOut Co-10 Edited July 14, 2012 by B00tsy DL link Share this post Link to post Share on other sites
Variable 320 Posted July 14, 2012 Great news! I loved that mission in SP. Uploading to the CiA coop server! Thanks B00tsy! Share this post Link to post Share on other sites
b00tsy 27 Posted July 15, 2012 Thanks mate, hope it will work out the same as a coop mission :) Next version I will also add a custom ammobox and gear respawn, forgot to add that with this first version. Share this post Link to post Share on other sites
Variable 320 Posted July 15, 2012 oh... it has respawn :(. Can you remove it? Will the mission be possible without it? Share this post Link to post Share on other sites
b00tsy 27 Posted July 16, 2012 MP Coop missions usually has respawn otherwise you can't continue if you die while the rest keeps playing. Share this post Link to post Share on other sites
Variable 320 Posted July 16, 2012 MP Coop missions usually has respawn otherwise you can't continue if you die while the rest keeps playing. Hey B00tsy, actually we have about 800 missions on our server that don't use respawn other than "GROUP" respawn. Many players in the community like to play in hardcore style, and feel that playing in respawn, especially is a a game with such an emphasis on realism, simply ruin the game. See the group calling for no respawnvive missions. This part of the community will love to play your mission (and your future ones) without respawn so if you will make a non-version, you will make a lot of people happy! :) Share this post Link to post Share on other sites