schaine 1 Posted July 9, 2012 Hello, i just started the singleplayer campaign. In the first mission for the communication base near Pusta, they shouldnt blow up they shouldnt blow up the whole town, so I said I would do it myself. Now i placed the bomb on the generator. In a walkthrough it said now i could just choose "trigger bomb" with the mouse wheel, but there is no option. I dont have my bomb anymore and I cannot trigger it. What do I do? Words "bomb" and "communication base" are probably called diffrently in the english game. But i play the german version, so I just translated it as good as possible. Thank you for your help... Share this post Link to post Share on other sites
[evo] dan 79 Posted July 9, 2012 How far are you from it? if your too far it will not give you the option. Share this post Link to post Share on other sites
schaine 1 Posted July 9, 2012 no go to the generator, then I click" place bomb" then my guy goes on his knees, "plants the bomb" (i dont see any bomb, but he gets back up) and then, when i go away 50 meters or so, or anywhere else, I dont get an option to blow up the thing. And my bomb is gone. Its really annoying ---------- Post added at 12:25 ---------- Previous post was at 12:19 ---------- i just watched a Walkthrough on youtube... he doesnt do anything diffrently than me... but he gets an option to blow up the whole place... i dont Share this post Link to post Share on other sites
smart_brian 1 Posted July 10, 2012 (edited) Hmm... weird. If you can't get the option of "detonate charge", try going prone and then place the satchel/bomb underneath the com station. A symbol with two reflected triangles divided by a line should appear (which means the bomb is on the ground). Select "timer 30 seconds" from the drop down menu. Crawl out of the station and back off quickly. It could be a bug or a problem with a mod, this problem doesn't seem to happen in the English version. Edited July 10, 2012 by smart_brian Share this post Link to post Share on other sites
.kju 3244 Posted July 10, 2012 Do you use any mods? Share this post Link to post Share on other sites
Jezuro 452 Posted July 10, 2012 Some mods handle satchel charges differently, yes. Make sure you use the wheel action with text saying something like "Put satchel charges (1 left)" - then you should be definitely able to detonate it. Share this post Link to post Share on other sites
Hanzu 10 Posted July 12, 2012 just watched a Walkthrough on youtube... he doesnt do anything diffrently than me... but he gets an option to blow up the whole place... i dont You must take these when still inside helicopter: Satchel charge, Laser Marker and Laser Marker Battery http://forums.bistudio.com/showthread.php?92360-Into-the-Storm-how-to-place-demo-charge Are you sure you know how to set satchel: http://forums.bistudio.com/showthread.php?85148-Noobe-Question-for-Into-the-Storm-chapter Other things that can possibly go wrong with "Into The Storm" mission: http://forums.bistudio.com/showthread.php?123019-Into-The-Storm-Why-can-t-I-do-it It is a known fact that stachels do not work in official missions when using mods like ACE: http://forums.bistudio.com/showthread.php?136160-Sachel-detonation-spoiler-just-in-case!! http://forums.bistudio.com/showthread.php?135870-PMC-barricades-can-t-be-destroyed http://forums.bistudio.com/showthread.php?118079-PMC-Mission-3-Confirmation-help Make sure you do not have any mods installed. Many people rush into campaigns and official missions thinking it is a good idea to have every neat modification activated there is. When it is really vary bad idea. Share this post Link to post Share on other sites