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reddy12

Armed Female Civillians

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THIS ISN'T A REQUEST. I'm happy to do all the work on this, I just have never done it before, so I need a little help and/or pointing in the right direction.

I want some armed civillians for a insurgency scenario I'm working on. I want armed females and males, that can blend in with unarmed.

I've searched around for armed female models and have found numerous debates about sexism and how it's unfair that it doesn't exist and so on. This is because the female models that are in the game do not have animations or slots to hold weapons and cannot use motorbikes or run (well they can run, but you have to crouch before each time you need to run... which is kind of strange for a simulator).

I've found a few custom female models made around what I would assume to be the male skeleton and the male models, my question is: Can I, using the ingame civi female models, replace the custom female soldier models I've found that are built around the male skeleton?

If so what tools would you recommend using for this job?

Has this been done and do I just suck at searching?

Aaaaaand finally, has this been attempted and is just too difficult/impossible to do?

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This isn't impossible, Schnap and STALKERGB have done it.

However it can be difficult as the females in ArmA2 have such a terrible skeleton. They can't drive vehicles, run, use weapons, etc. I would contact STALKERGB as he would know more about female models and the like. I have never delved into this. Either contact him by PM or I'm sure he'll see this thread at some point.

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The short'ish answer is that most of the female models already present you'd need to physically edit the models in one way or another as many have abbreviated Skeleton definitions embedded.

The attempts by various people to muck about with female characters have been based generally around manipulating the standard BIS released male models to 'look' more feminine mainly because there is not a large stock of female sized animation .rtm's available and so you need to use the male sized .rtm's.

The upshot is there are alot of cavets, gotcha's and eula infringements envolved. So, while not impossible it's just not really practical or legitimate to do.

-Sy.

PS. Oh, and to answer your question specifically...

Can I, using the ingame civi female models, replace the custom female soldier models I've found that are built around the male skeleton?

No, you could not do that because the proxy's for weapons, launcher's etc. do not exist in those models.

Edited by Synide

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I would contact STALKERGB as he would know more about female models and the like.

Might as well jump the gun and post here :)

What I've been messing around with doing is, for lack of a better word, shoehorning a female model I've worked on to fit the male BIS skeleton. I know a lot of games only use 1 skeleton for both male and female models but the problem is that BIS's one doesn't seem as gender neutral as those (and to be fair, it is a MALE skeleton lol). Below are just two quick shots of a male model and female model that I'm working on. As you can see, the female looks a bit ungainly, although, in game it isn't too bad. The main problem is that I find the shoulders seem too broad as well as the arms too long, I'd also like to be able to make the model shorter but that messes things up so the females will have to be as tall as the men...

fimg.jpg

mimg.jpg

testFem3S.jpg

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The alternative- and by far the least practical one- would be to create animations for the female skeleton that are like the male skeleton. I have found that female characters can't do things they don't have animations for... this means that if they can't drive a car, it just means they don't have an animation related to sitting in the driver's seat. My cursory reasoning of the situation is if you want a female character to sit in an aircraft, for instance, the cargo proxy has to reference an rtm with male and female skeleton animations. In CWR, we needed to reference some existing car animations for our recent cessna DLC release instead of using the provided cessna cargo animations, because they were incompatible with female characters.

I guess it seems like creating a 'male' character with a female look is much easier than making female characters equal to males with regards to their capabilities.

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