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Joe98

Break off at random

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My suggestion is for a command within the editor.

That an AI unit be given a command to break off.

We are fighting an enemy unit and normally nobody fights to the last man.

In combat, a unit be given certain criteria. When the criteria is reached the unit would attempt to break off and withdraw. If a second criteria is reached the unit would surrender.

The criteria could sit between 2 random points meaning the criteria would reached at a different point if the scenario is played over and over again.

I am presuming the scenario is Human v an AI opponent.

.

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My suggestion is for a command within the editor.

That an AI unit be given a command to break off.

We are fighting an enemy unit and normally nobody fights to the last man.

In combat, a unit be given certain criteria. When the criteria is reached the unit would attempt to break off and withdraw. If a second criteria is reached the unit would surrender.

The criteria could sit between 2 random points meaning the criteria would reached at a different point if the scenario is played over and over again.

I am presuming the scenario is Human v an AI opponent.

.

They already kind of do that. I don't know if I would call it random but AI will try to runaway. Also if you use the surrender module they will surrender if the odds swing too far against them. Ex.

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