Joe98 92 Posted June 27, 2012 My suggestion is for a command within the editor. That an AI unit be given a command to break off. We are fighting an enemy unit and normally nobody fights to the last man. In combat, a unit be given certain criteria. When the criteria is reached the unit would attempt to break off and withdraw. If a second criteria is reached the unit would surrender. The criteria could sit between 2 random points meaning the criteria would reached at a different point if the scenario is played over and over again. I am presuming the scenario is Human v an AI opponent. . Share this post Link to post Share on other sites
jakerod 254 Posted June 27, 2012 My suggestion is for a command within the editor.That an AI unit be given a command to break off. We are fighting an enemy unit and normally nobody fights to the last man. In combat, a unit be given certain criteria. When the criteria is reached the unit would attempt to break off and withdraw. If a second criteria is reached the unit would surrender. The criteria could sit between 2 random points meaning the criteria would reached at a different point if the scenario is played over and over again. I am presuming the scenario is Human v an AI opponent. . They already kind of do that. I don't know if I would call it random but AI will try to runaway. Also if you use the surrender module they will surrender if the odds swing too far against them. Ex. Share this post Link to post Share on other sites