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=BTC= co 19 Nuclear winter

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=BTC= co 19 Nuclear winter



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Briefing:

The situation in Aliabad Region has gotten worse very fast in the last months.

Enemy activity is now very strong and HQ has received fearsome intelligence.

An officer, follower of Aziz, has put his hands on a nuclear weapon and he is threatening to explode it if his requests aren't answered, i.e. US forces should depart the country and Takistan should turn back to the realm of terror of Aziz's minions.

It is understood we can't allow that; our troops in the area have been ordered to terminate the officer, gather from his body definitive intelligence about the location of the weapon and defuse the bomb.

A small AA detachment has been set a few kilometers off our FOB, therefore the site must be sanitized before flying off to the mission.

- ACE and ACRE fully supported.

- =BTC= Logistic included.

- You can set your view distance.

- You can repair wrekcs (marked position).

- You can create an ammo box (marked position).

- SL can deploy a rally point.

Version: 1.00

Requirements: Aliabad Region

Credits:

- = BlackTemplarsClan =

- lucilk for his nuclear bomb script

- =BTC= Papo for translation

Download:

http://www.giallustio.altervista.org/pages/=BTC=co19_Nuclear_winter.php

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Great! Aliabad mission that do not demand ACE! Uploading to the CiA coop server! :yay:

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We will probably play it this Friday, on our "CiA Friday Night Special".

I can see that you included revive, but I hope the mission do not include instant or base respawn?

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If you don't want to use revive there's the base respawn with 4 secs delay!

I can make some adjustment :) what would you like? ;)

I was thinking about a param to disable the respawn option...

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a parameter to disable respawn and revive will be great. But will the mission be possible without them?

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I've to script them :P I'll try to add it in the afternoon ;)

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I would also prefer revive instead of respawn. Much better in coops. Is there already revive timer in the init for ace? You said fully ace and ACRE compatible

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I would also prefer revive instead of respawn. Much better in coops. Is there already revive timer in the init for ace? You said fully ace and ACRE compatible

Yep! 300 secs by default...You can set it via parameter ;)

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sweet, i'll check it out later..Have to figure out why i cannot update acex_usnavy and ru with six,

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whats playtime round about??

I don't know...It depends on how your SL approach the mission...Last time i played it with my clan we had about 2 hours of gaming

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I uploaded the mission to our server (windows dedicate) but for some odd reason, I can't see the mission on the list ingame? Got any idea?

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No at all...If you have the last version of Aliabad region the mission should work properly...Did you try to upload the mission with the server off and restarting after the upload?

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Yes, I have restarted the server since the mission was uploaded. I'll do the whole thing again and let you know.

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maybe you accidently did not drop it into mp-missions folder on the server? had that too one day..

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