niki 0 Posted June 19, 2002 Hi there! When I startup my dedicated server I notice a SERVER player to be the first to connect - witch is pretty meaningful. I was wondering about this - can I use that player for scripting? Is there any way to access the SERVERÂ conditions or attributes? Can I check if the SERVER is a local object or not (instead of creating the server game logic)? (The SERVER player has 2 underscores infront and behind) Share this post Link to post Share on other sites
niki 0 Posted June 19, 2002 What you cant see above is the name of the player. here is: It has something to do with the underscores I think Share this post Link to post Share on other sites
suma 8 Posted June 19, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (niki @ June 19 2002,09:16)</td></tr><tr><td id="QUOTE">Can I use that player for scripting? Is there any way to access the SERVERÂ conditions or attributes? Can I check if the SERVER is a local object or not (instead of creating the server game logic)?<span id='postcolor'> No, Server player objects does not exists in game virtual world. It is only a fake player used for network communications. Share this post Link to post Share on other sites