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yourry

Weapon Direction

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Hello Everyone,

I want to create flashlight on the player weapon.

I rad the thread and I tried to find a solution (without addons):

http://forums.bistudio.com/showthread.php?110943-Still-no-flashlight-scripts-for-ak-weapons-or-way-to-alter-ingame-reality

So I wrote this script:

  ////////////////////////////////////////////
//            Fait par =[TTK]= Yourry              //
////////////////////////////////////////////


private ["_unit", "_player", "_center", "_group", "_light"];

//On défini le joueur
_unit = player;
_player = call compile format["%1",_unit];
//On défini la variable à faux
player setVariable["lampe_on",false,true];
if(local player) then {	

while {alive _player} do {

	waituntil{vehicle _player == _player};
	action_allumer = _player addaction ["<t color='#33ff00'>Allumer lampe</t>","scripts\lampe.sqf",["allumer"], 0, false, true, "", " !(player getvariable""lampe_on"") "];
	waituntil{(_player getvariable"lampe_on")};
	_player removeaction action_allumer;
	light = "Old_moto_TK_Civ_EP1" createVehicleLocal [0,0,0];
	light setvehicleInit"hideObject this;this allowDamage false; this addEventHandler [""HandleDamage"", {false}]";
	processInitCommands;
	light setpos getpos _player;	
	_player action ["lightOn",light];		
	light attachTo [_player,[0,-3,1]]; 
	action_eteindre = _player addaction ["<t color='#00ccff'>Eteindre lampe</t>","scripts\lampe.sqf",["eteindre"], 0, false, true, "", " player getvariable""lampe_on"" "];
	while{(_player getvariable"lampe_on") || alive _player ||!isnull light || count [(currentWeapon _player)] > 0 ||vehicle _player != _player}do{sleep 1;};			
	_player action ["lightOFF",light];
	light removeEventHandler ["HandleDamage",0];
	deletevehicle light;		
	_player removeaction action_eteindre;			
};

waituntil{!alive _player};
if(!isnil"action_eteindre")then{_player removeaction action_eteindre;};
if(!isnil"action_allumer")then{_player removeaction action_allumer;};
if(!isnull "light")then{_player action ["lightOFF",light];light removeEventHandler ["HandleDamage",0];;deletevehicle light};
_player setVariable["lampe_on",false,true];
};

It works well but I can not move the flashlight when the player looks up or down.

I tried in the "while" :

		_weapon=(weapons _player) select 0;			
		_dir = _player weaponDirection _weapon;			
		light setVectorDir (_dir);
		light setVectorUp (_dir);
		_getpos = getpos _player;
		light setpos _getpos
;

But this does not work.

How to change the angle of the headlights when the player looks down or up ?

Thank you very much

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