yourry 14 Posted May 25, 2012 Hello Everyone, I want to create flashlight on the player weapon. I rad the thread and I tried to find a solution (without addons): http://forums.bistudio.com/showthread.php?110943-Still-no-flashlight-scripts-for-ak-weapons-or-way-to-alter-ingame-reality So I wrote this script: //////////////////////////////////////////// // Fait par =[TTK]= Yourry // //////////////////////////////////////////// private ["_unit", "_player", "_center", "_group", "_light"]; //On défini le joueur _unit = player; _player = call compile format["%1",_unit]; //On défini la variable à faux player setVariable["lampe_on",false,true]; if(local player) then { while {alive _player} do { waituntil{vehicle _player == _player}; action_allumer = _player addaction ["<t color='#33ff00'>Allumer lampe</t>","scripts\lampe.sqf",["allumer"], 0, false, true, "", " !(player getvariable""lampe_on"") "]; waituntil{(_player getvariable"lampe_on")}; _player removeaction action_allumer; light = "Old_moto_TK_Civ_EP1" createVehicleLocal [0,0,0]; light setvehicleInit"hideObject this;this allowDamage false; this addEventHandler [""HandleDamage"", {false}]"; processInitCommands; light setpos getpos _player; _player action ["lightOn",light]; light attachTo [_player,[0,-3,1]]; action_eteindre = _player addaction ["<t color='#00ccff'>Eteindre lampe</t>","scripts\lampe.sqf",["eteindre"], 0, false, true, "", " player getvariable""lampe_on"" "]; while{(_player getvariable"lampe_on") || alive _player ||!isnull light || count [(currentWeapon _player)] > 0 ||vehicle _player != _player}do{sleep 1;}; _player action ["lightOFF",light]; light removeEventHandler ["HandleDamage",0]; deletevehicle light; _player removeaction action_eteindre; }; waituntil{!alive _player}; if(!isnil"action_eteindre")then{_player removeaction action_eteindre;}; if(!isnil"action_allumer")then{_player removeaction action_allumer;}; if(!isnull "light")then{_player action ["lightOFF",light];light removeEventHandler ["HandleDamage",0];;deletevehicle light}; _player setVariable["lampe_on",false,true]; }; It works well but I can not move the flashlight when the player looks up or down. I tried in the "while" : _weapon=(weapons _player) select 0; _dir = _player weaponDirection _weapon; light setVectorDir (_dir); light setVectorUp (_dir); _getpos = getpos _player; light setpos _getpos ; But this does not work. How to change the angle of the headlights when the player looks down or up ? Thank you very much Share this post Link to post Share on other sites