Akira 0 Posted June 17, 2002 How do I set a trigger to go off if an enemy is dead with in the area AND the player enters it....for example Inside house, got the table with map and a table with a radio on it. Set a small trigger (about 1 or 2) around the tables so when the player enters the area, and the general is dead a message reads "Intel found" or something Player=player1 General=gen1 Now...I know the not(alive gen1) command...what is the command for when the player (and only the player) enter the trigger area? would I use not(alive gen1) AND *player command* like that so the trigger only goes off when BOTH conditions are met? And would it go in the normal line (initialization I think?)? Also I know this has been asked a thousand times put I can't find it. Whats the command to get a unit to man an MG in a bunker/fort? Thanks Share this post Link to post Share on other sites
NEO -PZ- 0 Posted June 17, 2002 Group the little trigger with the player. Set the trigger as Present, so the trigger will activate when the unit it's grouped to (the player) is present in the trigger's area. And in Condition field: not (alive gen1) Done. /Neo Share this post Link to post Share on other sites
SCLZ 0 Posted June 18, 2002 I think the condition might actually have to be not (alive gen1) AND this so it goes off when the general is dead and the player is in the radius. Share this post Link to post Share on other sites
InqWiper 0 Posted June 18, 2002 I bet the way NEO said works but I would do this: not(alive gen1) and Player1 in thislist Share this post Link to post Share on other sites
FallenPaladin 0 Posted June 18, 2002 Try to set a GET IN-WP to the bunker/MG. You have to try around a little, but in my Guarding Hawk mission it worked! Share this post Link to post Share on other sites
Akira 0 Posted June 18, 2002 Hey thanks all! It worked Share this post Link to post Share on other sites