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1para{god-father}

Stress test a mission for lagg?

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Does anyone know a way to sort of stress test a mission , for lagg on a Dedi server ? i.e replicate 15 or more players ?

There is nothing worse than starting a mission and getting 1 hour in then get hit with Lagg , So i was wondering the best way to test for this apart from getting 20 players to give up there time to all join in and test !

We played a mission with 8 players the other night all great ,no issues, then had another go with 15 players another night and it started to lagg out really bad !

So is there a way to test a mission for Lagg before playing it ?

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How many more threads you plan to start on the same thing?

This one, created one minute before ain't enough?

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